06-09-2012, 07:49 PM
Hey all!
I want to discus and find ways to enable having cooldowns on skills. Example - DvA can only be used in 10 seconds after previous use, while DJA - 20 seconds.
My theory: every skill would have additional frames at the beggining ("starter") and at the end ("finisher"). The "finisher" frame would spawn a t0 "timer" which follows the char via kind8. The "starter" then checks if "timer" is alive, and if it is, then char goes to standing frames.
I don't like this as much as I hate itr/k8. But I'm too stupid to think of any other method. Any ideas?
I want to discus and find ways to enable having cooldowns on skills. Example - DvA can only be used in 10 seconds after previous use, while DJA - 20 seconds.
My theory: every skill would have additional frames at the beggining ("starter") and at the end ("finisher"). The "finisher" frame would spawn a t0 "timer" which follows the char via kind8. The "starter" then checks if "timer" is alive, and if it is, then char goes to standing frames.
I don't like this as much as I hate itr/k8. But I'm too stupid to think of any other method. Any ideas?

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