Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Liquid in LF2!
#1
-> 
I want you to write your opinions about how to create liquid on LF2.
I have some ideas in my mind but i will post them after having some progress.

Here are liquid ideas already made i know:
- Oil in ntsd 2
- Just spriting a big t3 water or creating water balls like firzen's cannon and giving itrs ( i dont want this).

As you can see, the liquid profile i consider must be created from many pieces and better to make it a weapon type object...

Good luck everybody!
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#2
what does said liquid do exactly?
Reply
Thanks given by:
#3
(10-02-2011, 12:56 AM)bashscrazy Wrote:  what does said liquid do exactly?

For example lava...

It should flow, the level of liquid should can be raised by adding more of it etc etc.

And of course a limit should be added to the sides of screen. For now it can be done with itr-k14.
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#4
great idea, could u quickly show us something, an example or something?
~ alphafighters

New Mod being developed by me :-
Little Fighter Legacy (Click to View)
[Image: ubd7694.png]




Reply
Thanks given by:
#5
(10-02-2011, 05:54 AM)alphafighters Wrote:  great idea, could u quickly show us something, an example or something?

As i told before, i need some time to send smthng done.
Here i'm waiting for your ideas of liquid systems.

And i'm not gonna reach my computer until next saturday tho... Currently i'm on my mobile...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#6
how about setting a whole area under water?

a ratio attack creating an object for every character (for opponents and team)
each object follows/stays on one character with an itr kind 15 to keep them 'afloat' - the objects can be forced to move a little to the right/left/top/bottom of each character so they will be swept into one direction (water flow)
(these objects could be animated so the characters look like they are swimming/half under water)

and of course several rather big objects - perhaps with state 9997 - to visually animate the water level everywhere

edit: also laulis headless character had some nice fluid attack
Reply
Thanks given by:
#7
Omg Yinyin i cant believe you! I already have that bg project in my mind but i must say im suprised that you explained everything bout it! I was going to create that with perspective thingy...

But still i dont want it. I want water which contains lots of pieces...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#8
lots of pieces ain't good for the lf2 engine unless you just want to have a few puddles here and there
Reply
Thanks given by:
#9
(10-02-2011, 10:18 AM)YinYin Wrote:  lots of pieces ain't good for the lf2 engine unless you just want to have a few puddles here and there

Yea there gonna be puddles...
I'm not gonna cover all ground with water.

And here is what i think about it:
- The water is gonna be blobby.
- I think of little blue circles as weapons.
- They all have itrk14 and flute itr:p
- They will push rise each other.


It's not tested for now but i can only imagine how crazy it could be:D...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)