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10-01-2011, 10:48 PM
(This post was last modified: 10-01-2011, 10:49 PM by mfc.)
I want you to write your opinions about how to create liquid on LF2.
I have some ideas in my mind but i will post them after having some progress.
Here are liquid ideas already made i know:
- Oil in ntsd 2
- Just spriting a big t3 water or creating water balls like firzen's cannon and giving itrs ( i dont want this).
As you can see, the liquid profile i consider must be created from many pieces and better to make it a weapon type object...
Good luck everybody!
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what does said liquid do exactly?
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great idea, could u quickly show us something, an example or something?
~ alphafighters
New Mod being developed by me :-
Little Fighter Legacy
Coming Soon...
Currently developing the mod...
Characters
1. ReVet
2. Boost
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10-02-2011, 09:59 AM
(This post was last modified: 10-02-2011, 10:03 AM by YinYin.)
how about setting a whole area under water?
a ratio attack creating an object for every character (for opponents and team)
each object follows/stays on one character with an itr kind 15 to keep them 'afloat' - the objects can be forced to move a little to the right/left/top/bottom of each character so they will be swept into one direction (water flow)
(these objects could be animated so the characters look like they are swimming/half under water)
and of course several rather big objects - perhaps with state 9997 - to visually animate the water level everywhere
edit: also laulis headless character had some nice fluid attack
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Omg Yinyin i cant believe you! I already have that bg project in my mind but i must say im suprised that you explained everything bout it! I was going to create that with perspective thingy...
But still i dont want it. I want water which contains lots of pieces...
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lots of pieces ain't good for the lf2 engine unless you just want to have a few puddles here and there
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