Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sprite problem of enemies after joining team1
#1
Hi bros.I put some new characters into lf2v2.0a.But when i summon them in stage mode,they will have a shadow and starnge
sprite order after joining our team1

Anyone knows how to fix this?

Thanks
Reply
Thanks given by:
#2
Does this question have to be repeated again and again and again?
Did you use state 8000? (Click to View)
Show it so we can help you. You didn't explain very much so it's difficult to understand.
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
Reply
Thanks given by:
#3
Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx.

So look for transformation studies in mainsite or copycate the bandit-hunter-etc's data-bmppart style...
[Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg][Image: llqsMqz.jpg]
Reply
Thanks given by:
#4
(12-16-2011, 01:54 PM)xmfcx Wrote:  Yea, when the enemy chars die in the stage mod; if they are told to change the side in stage.dat; they transforms like state 8xxx.

That's not completely true - the 140 pic shift only accounts for ids 30 - 36 (afaik). After all, you can also let random heroes (also Bat and LEx in the original) join and they have their sprites correctly shown.
Quote of the Day f***ing Year (Click to View)
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)