08-19-2012, 12:46 PM
Well, i'd like to please you about help with adding broken animation to weapon. Actually i've read these two threads click and click, but first doesn't say me too much (about broken weapon ofc), and author of second, last time was active in april... last year.
I tried to preview .dat files of these chars, but they're kinda... complicated, so YinYin probably doesn't want to share his own work (and i don't want to be a thief).
So if someone could give really a little example how to make it? I don't want to have here ready weapon, or something like this, just clearly explanation how it works.
(01-19-2010, 10:12 PM)YinYin Wrote: bluna has a custom broken weapon
julio has a custom broken weapon
the sandbag has a custom broken weapon
all with weapons holding another object - not necessarily a weapon
most important is that the broken action in that object starts at frame 0 - you can there put your animation/opointing
I tried to preview .dat files of these chars, but they're kinda... complicated, so YinYin probably doesn't want to share his own work (and i don't want to be a thief).
So if someone could give really a little example how to make it? I don't want to have here ready weapon, or something like this, just clearly explanation how it works.