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Problem with transform
#1
I have a problem: I have added two AI to my game and when I try to transform into one of them when by character with ID:5 (Rudulf's) it doesn't work, but when I try to do the same but with character with different ID it works. It seems not to work only with characters that have AI written by me. I noticed that it transforms only for one frame and get back to the character with ID:5 immediately. How can I fix it? Someone have any idea?
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#2
Can you show us what you've put in your data.txt, what you named your AI.as files and which characters have problems? Did you use the normal ddraw.dll or did you use the debug version of it? If you used the debug version, what does it say in the console?
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#3
Pretty sure this has nothing to do with AI scripting and is a DC issue.

Also the way you are writing it is confusing. AI is something you script so the COM characters can behave certain ways and do different moves at different times and occasions.
DC is when you edit a characters moves or create a new character, etc.
You can't use the 2 words interchangeably.

Unless of course I am the one misunderstanding, then I apologize.

State 80xx is the state used to transform. Posting the data.txt as STM1993 and even the code used to transform will help distinguish your problem.
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#4
OK, maybe I wrote this incomprehensibly. I don't mean tranform by using 80xx state, but the one that Rudolf can do when holding the enemy. It all worked until added AI 19.as and 16.as. When I switch IDs i.e. 19 and 20 (with and without AI) it doesn't work only for the character with ID 19 (with AI). When I remove AIs it works for all, so I assume that it's something with AI. But I have 2 characters that use this kind of transorm and it doesn't work only for the one with ID:5 (Rudolf's), of course I could change it but making one-hit clones would be more complicated. The console show nothing about it, only the Building info.
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