Yo, it's me again 
So, when Firzen cannon ends he don't go into standing frame, he just activate frame 280,
but how when Firzen ball is looped?
Only hit_d: and hit_j: is seted to 280 (last, ending animation of Firzen Ball)
so here's the key? i made a skill using cpoint, guy catch enemy and attack him with series of punch,
but its looped (decerease used in cpoint makes end of this loop) and after he's done he's goin to standing frame,
but i want them to go into frame called catchingE (because its look better) now question HOW?
I tried to set hit_d:296 and mp: -1 but it's still dont working, help please! below there is code
sorry for my chaotic eng, but u know im not good at it at all XD...

So, when Firzen cannon ends he don't go into standing frame, he just activate frame 280,
but how when Firzen ball is looped?
Only hit_d: and hit_j: is seted to 280 (last, ending animation of Firzen Ball)
so here's the key? i made a skill using cpoint, guy catch enemy and attack him with series of punch,
but its looped (decerease used in cpoint makes end of this loop) and after he's done he's goin to standing frame,
but i want them to go into frame called catchingE (because its look better) now question HOW?
I tried to set hit_d:296 and mp: -1 but it's still dont working, help please! below there is code

sorry for my chaotic eng, but u know im not good at it at all XD...
Code:
<frame> 291 catchingLOOP
pic: 141 state: 9 wait: 1 next: 292 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0
opoint:
kind: 1 x: 42 y: 61 action: 0 dvx: 1 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 292 catching
pic: 147 state: 9 wait: 1 next: 293 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0
sound: data\014.wav
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 2 dvy: -1 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 55 y: 28
injury: 10 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 293 catching
pic: 153 state: 9 wait: 1 next: 294 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0
opoint:
kind: 1 x: 42 y: 51 action: 0 dvx: 2 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 294 catching
pic: 154 state: 9 wait: 1 next: 295 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 1 dvy: -1 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 61 y: 29
vaction: 130 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 54 y: 48 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 295 catching
pic: 150 state: 9 wait: 1 next: 291 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 296 hit_j: 0
sound: data\014.wav
opoint:
kind: 1 x: 42 y: 41 action: 0 dvx: 2 dvy: 0 oid: 231 facing: 1
opoint_end:
cpoint:
kind: 1 x: 55 y: 28
injury: 9 vaction: 132 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: -3
cpoint_end:
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 296 catchingE
pic: 150 state: 7 wait: 1 next: 297 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 297 catchingE
pic: 149 state: 7 wait: 1 next: 298 dvx: 0 dvy: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 61 y: 34 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 13 w: 32 h: 67 dvx: 0 dvy: 0 fall: 70 vrest: 10 bdefend: 60 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 298 catchingE
pic: 50 state: 7 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 60 y: 42 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 17 y: 13 w: 32 h: 67 dvx: 0 dvy: 0 fall: 70 vrest: 10 bdefend: 60 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>