Hey Deep, I just did a quick experiment with this again. I remembered a solution, but you would need to make a slight compromise.
Try using
state 10 (caught) instead of state 3000 at the last 2 frames of the icicles. Now the ice can be hit by anyone... including itself. In order to prevent the icicles from hitting itself, what you can do is make the icicles take longer to become fully formed or add some frames where the icicles momentarily cannot be damaged by itself (ie: not state 10). Problem solved... mostly!
By the way, for your fire effect, I recommend you use effect: 21 instead of effect: 2. Because with effect 2, you can hit an enemy who is already on fire - so potentially you can hit the enemy 3 times which may be quite overpowered. Freeze icicles are not supposed to hit enemies who are already frozen (which use effect 30 instead of 3).
(03-19-2015, 05:38 PM)Electric Shock Wrote: Actually I don't think you're supposed to add itrs effects on kind 14 itrs. They'll work on itr/k0s I suppose.
Edit: I had a go, changed all the effects of the kind0 itrs to 2 and changed the fall values to 70. Didn't get any of the reported behaviour:
It only happens if you use a different id. If you are still using id: 212, then the reported behaviour does not happen. Remember, you need to change the column_mother frames to opoint a different id too.