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in attack frames it only works on the first one because there it still reads the attack you already pressed - if you want it to work in the frames afterwards you would have to press attack a second time
picking itrs dont act automatically - you always have to press attack - the kind doesnt matter
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shame its not a mod... so it's not worth it to hex a new itr type for a single char :/
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actually you could also make the char automatically catch the weapon by using itr: kind: 8.
the char has a bdy at eg. y: 1000. the weapon has an itr: kind: 8 at the same y-value with a dvx to a frame with state 18 + catching the char. the holder action is deleting itself and the hold person action is creating the boomerang (so it looks like he catches the boomerang).
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state 18 + catching the char?
please continue the explanation...
frame with state 18 must exist on the weapon, right? (or on the char?)
holder action deleting itself... how? (I just started)
so to create the boomerang on the char how does the char knows when itr 8 hit? and how can i redirect it to char creation frame?
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The char has a special body. The boomerang has a itr/kind:8 reacting to the body and sending him to some special "catch" frames.
In this catch frames, the boomerang uses a state:18 (allows to attack allies) to catch (with itr/kind:3) the character and send him to a special move frame. Then the boomerang uses a next: 1000 to delete itself, while the char in the move frames acts like he would catch something and just opoints a new boomerang in his hand.
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