01-15-2009, 05:36 AM
Move D> J + < is impressive D> J then press < ?????
right or wrong ??
right or wrong ??
D> J + <
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01-15-2009, 05:36 AM
Move D> J + < is impressive D> J then press < ?????
right or wrong ??
01-15-2009, 05:40 AM
uhhh i don't know what u mean...
D>J< in where? lf2 original? or u want to make a move that need the input.
01-15-2009, 06:36 AM
Well there is no move in LF2 original that's D>J<. And if you'r gonna use it , in the part of special moves when u have to set key combination , there's no such thing.
01-15-2009, 07:36 AM
well i've fought for ages and the only way i can think of u having a dirchange after a move (without pressing any buttons on the last(ish) frame) is have low mp and do a D<(A or J), or u have a next: -ve something. otherwise if it's just a hold on < on the last frame and released in good timing, then u don't see the walk frame?
Azriel~
01-15-2009, 09:58 AM
The chinese guys did it, http://translate.google.com/translate?pr...ory_state0=
Or at least something similar . 10 ʏᴇᴀʀs sɪɴᴄᴇ ɪʀᴄ ɢᴏᴏᴅ.ɪ ᴡᴀʟᴋ ᴛʜʀᴏᴜɢʜ ᴛʜᴇ ᴇᴍᴘᴛʏ sᴛʀᴇᴇᴛs ᴛʀʏɪɴɢ ᴛᴏ ᴛʜɪɴᴋ ᴏғ sᴏᴍᴇᴛʜɪɴɢ ᴇʟsᴇ ʙᴜᴛ ᴍʏ ᴘᴀᴛʜ ᴀʟᴡᴀʏs ʟᴇᴀᴅs ᴛᴏ ᴛʜᴇ ɪʀᴄ. ɪ sᴛᴀʀᴇ ᴀᴛ ᴛʜᴇ sᴄʀᴇᴇɴ ғᴏʀ ʜᴏᴜʀs ᴀɴᴅ ᴛʀʏ ᴛᴏ sᴜᴍᴍᴏɴ ᴛʜᴇ ɢᴏᴏᴅ ɪʀᴄ. ɪ ᴡᴀᴛᴄʜ ᴏᴛʜᴇʀ ɪʀᴄ ᴄʜᴀɴɴᴇʟs ʙᴜᴛ ɪᴛ ɪs ɴᴏ ɢᴏᴏᴅ. ɪ ᴘᴇsᴛᴇʀ ᴢᴏʀᴛ ᴀɴᴅ ᴛʀʏ ᴛᴏ ʀᴇsɪsᴛ ʜɪs sᴇxɪɴᴇss ʙᴜᴛ ɪᴛ ɪs ᴀʟʟ ᴍᴇᴀɴɪɴɢʟᴇss. ᴛʜᴇ ᴇɴᴅ ɪs ɴᴇᴀʀ.ɪ ᴛʜᴇɴ ᴜsᴜᴀʟʟʏ ʀᴇᴀᴅ sᴏᴍᴇ ᴏʟᴅ ɪʀᴄ ʟᴏɢs ᴀɴᴅ ᴄʀʏ ᴍʏsᴇʟғ ᴛᴏ sʟᴇᴇᴘ.
@Silva:
yeah in the version that I see move the DVA + < but I do not know how to use it -------------------------------------------------------------------------- Move Davis 氣功波 D>A 百烈拳 DvA 升龍霸 D^A 旋靈砲 D>J 靈衝拳(上) DvJ 風車落 D^J+A 百烈.追擊 DvA+< 真.升龍霸 DvJ+D^A ☆電腦專用技 纏身鎖 使出機率高 使出時,會衝過去抓住對手。 Freeze 冰霜拳2 D>J+< Rudolf 一閃 D>J+D>J or >>A+< 雙刃.閃 DvA ☆電腦專用技 分身.殘實虛影 使出機率不高 使出時,本尊將隱身,且會出現兩位特殊分身。 John 魔環碟 D^A+< 不動魔壁 D>J+< -------------------------------------------------------------------
01-15-2009, 06:00 PM
eh cool. This is a DCing thing (move). uses the next: mp: -xx thing. I odn't have time to fully understand it now so i can't explain it myself, but they use hit_j and hit_d tags for the new input move (< can't be stored so u have to press it). Haven't understood how they stopped the person from pressing J and D and going to the new move though.
Azriel~
01-15-2009, 06:02 PM
isnt there a hit_back: thingy?
or can u only use that in special states/movement?
01-15-2009, 06:39 PM
(01-15-2009, 06:02 PM)Bamboori Wrote: isnt there a hit_back: thingy?I have seen that in the DCer, too, but I think this has no special use. At least I haven't discovered any working functionality for that :P
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~ "Freeze, you're under vrest!" - Mark, probably. » Gallery | » Sprites | » DeviantArt
01-15-2009, 06:42 PM
i experimented a bit around with it a while ago... but i dont remember the result ^^"
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