05-28-2009, 01:36 PM
Working with cpoint frames, I've come across a small problem that limits a technique.
I created a projectile that caught enemies and completely erased them
eg.
cpoint:
kind: 1 x: 52 y: 36
injury: 27 vaction: 1000 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
When the vaction is 1000, the enemy is successfully erased. However, if this attack is applied in stage mode, it's almost certain to make the game crash after it's applied to a few enemies.
It was a nice feeling when I managed to make the power work, but this bug made me feel really bad as my work went down the drain.
The reason for this post is to save people the frustration of a fruitless Data changing session.
I created a projectile that caught enemies and completely erased them
eg.
cpoint:
kind: 1 x: 52 y: 36
injury: 27 vaction: 1000 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 3
cpoint_end:
When the vaction is 1000, the enemy is successfully erased. However, if this attack is applied in stage mode, it's almost certain to make the game crash after it's applied to a few enemies.
It was a nice feeling when I managed to make the power work, but this bug made me feel really bad as my work went down the drain.
The reason for this post is to save people the frustration of a fruitless Data changing session.

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