ok... Lets see...
Btw, I'm almost done my ToyBandit (yes, i changed the name). Just need to solve the cloud problem and recolour it that's all. Yong Zee, i show u tmr. Want to know if it's over-powered.
DC-Code:
<bmp_begin> file(0-8): sprite\volt\stormcloud.bmp w: 82 h: 81 row: 3 col: 3 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 dissipate pic: 6 state: 3001 wait: 10 next: 10 dvx: 0 dvy: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 1 flying pic: 3 state: 3006 wait: 3 next: 2 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 51 sound: sprite\volt\bolt1.wav opoint: kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0 opoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 2 flying pic: 4 state: 3006 wait: 3 next: 3 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 49 opoint: kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0 opoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 3 flying pic: 3 state: 3006 wait: 3 next: 4 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 49 sound: sprite\volt\bolt2.wav opoint: kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0 opoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 4 flying pic: 4 state: 3006 wait: 3 next: 1 dvx: 9 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 51 opoint: kind: 1 x: 55 y: 50 action: 6 dvx: 0 dvy: 0 oid: 297 facing: 0 opoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 10 hiting pic: 7 state: 3001 wait: 1 next: 11 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 8 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 7 state: 3002 wait: 1 next: 21 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 8 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 7 state: 3003 wait: 1 next: 31 dvx: 0 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 8 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 borning pic: 0 state: 3000 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 41 borning pic: 1 state: 3003 wait: 2 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 42 borning pic: 2 state: 3003 wait: 4 next: 43 dvx: -1 dvy: -1 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 43 borning pic: 3 state: 3003 wait: 2 next: 44 dvx: 3 dvy: -2 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 44 flying pic: 4 state: 3006 wait: 2 next: 45 dvx: 8 dvy: -2 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 45 flying pic: 3 state: 3006 wait: 3 next: 46 dvx: 8 dvy: 550 dvz: 550 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 46 flying pic: 4 state: 3006 wait: 3 next: 1 dvx: 8 dvy: 550 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 30 y: 75 w: 25 h: 125 catchingact: 50 50 caughtact: 130 130 itr_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 50 catch pic: 5 state: 9 wait: 1 next: 51 dvx: 550 dvy: 550 dvz: 550 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 cpoint: kind: 1 x: 42 y: 150 injury: 10 cover: 10 vaction: 130 throwvz: -842150451 throwinjury: -842150451 decrease: -7 cpoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> <frame> 51 catch pic: 6 state: 9 wait: 10 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 40 y: 170 action: 70 dvx: 0 dvy: 0 oid: 298 facing: 0 opoint_end: cpoint: kind: 1 x: 42 y: 150 injury: 10 cover: 10 vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 dircontrol: 1 cpoint_end: itr: kind: 15 x: 13 y: 23 w: 57 h: 37 vrest: 1 injury: 10 zwidth: 50 itr_end: <frame_end> |
Btw, I'm almost done my ToyBandit (yes, i changed the name). Just need to solve the cloud problem and recolour it that's all. Yong Zee, i show u tmr. Want to know if it's over-powered.