Posts: 13
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09-04-2010, 01:50 AM
(This post was last modified: 09-04-2010, 02:39 AM by WelonMinter.)
Can I please see your data.txt file, perhaps you don't have
id: 211 type: 3 file: data\firen_flame.dat
Which is required for the explosion
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Posts: 29
Threads: 9
Joined: Jul 2010
<object>
id: 58 type: 0 file: data\iceman.dat
id: 57 type: 0 file: data\archmage.dat
id: 55 type: 0 file: data\Inquisited_monk.dat
id: 54 type: 0 file: data\Inquisited_sorcerer.dat
id: 52 type: 0 file: data\julian.dat
id: 53 type: 0 file: data\chaos.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\Weaponmaster_Reach.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\Armourmaster_O.D.S.T.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 12 type: 0 file: data\The_Inquisitor.dat
id: 13 type: 0 file: data\angel.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 171 type: 2 file: data\weapon10.dat #louis_armour
id: 170 type: 2 file: data\weapon11.dat #louis_armour
id: 798 type: 1 file: data\weapon13.dat #double_hoe
id: 799 type: 1 file: data\weapon14.dat #kunai
id: 730 type: 4 file: data\weapon15.dat #kunai_to_be_throw
id: 760 type: 2 file: data\weapon16.dat #knight_shield
id: 761 type: 2 file: data\weapon17.dat #firzen_ice_shield
id: 762 type: 2 file: data\weapon18.dat #little_glass_shield
id: 763 type: 4 file: data\weapon19.dat #shuriken
id: 764 type: 1 file: data\weapon20.dat #Weaponmaster_Reach_Sword
id: 110 type: 1 file: data\weapon100.dat #iced_<
id: 111 type: 4 file: data\weapon101.dat #iced_baseball
id: 112 type: 1 file: data\weapon102.dat #iced_hoe
id: 113 type: 1 file: data\weapon103.dat #iced_knife
id: 114 type: 1 file: data\weapon104.dat #iced_stick
id: 300 type: 5 file: deluxe_lightsaber\data\criminal.dat #criminal
id: 161 type: 1 file: data\weapon7.dat #ice_sword
id: 162 type: 1 file: data\angelsword.dat #sword
id: 163 type: 1 file: data\inquisit_sword.dat #sword
id: 115 type: 1 file: data\weaponN.dat #blue sword
id: 160 type: 4 file: data\bob-omb.dat #bob-omb
id: 102 type: 3 file: deluxe_lightsaber\data\effect_y.dat
id: 103 type: 3 file: deluxe_lightsaber\data\effect_g.dat
id: 104 type: 3 file: deluxe_lightsaber\data\effect_r.dat
id: 105 type: 3 file: deluxe_lightsaber\data\effect_b.dat
id: 106 type: 1 file: deluxe_lightsaber\data\lightsaber_r.dat
id: 107 type: 1 file: deluxe_lightsaber\data\lightsaber_b.dat
id: 108 type: 1 file: deluxe_lightsaber\data\lightsaber_g.dat
id: 109 type: 1 file: deluxe_lightsaber\data\lightsaber_y.dat
id: 199 type: 1 file: data\weapon99.dat #Louis-EX_sword
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 400 type: 3 file: data\angel_ball.dat
id: 401 type: 3 file: data\angel_hell.dat
id: 402 type: 3 file: data\angel_phoenix.dat
id: 404 type: 3 file: data\angel_dragon.dat
id: 405 type: 3 file: data\angel_cannon.dat
id: 667 type: 3 file: data\chaos_ball.dat
id: 668 type: 3 file: data\chaos_blackhole.dat
id: 669 type: 3 file: data\chaos_deathdemon.dat
id: 818 type: 3 file: data\inquisited_big_ball.dat
id: 819 type: 3 file: data\inquisited_biscuit.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
id: 13 file: bg\sys\ds\bg.dat
<background_end>
id: 100~199 drop weapon
this is my full data.txt file pleas look in
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Posts: 29
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Joined: Jul 2010
wtf i don't understand anything
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Posts: 1,577
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Joined: Jul 2008
You shall be doomed then!
He just put it all into code tags, to make it more readable.
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which version do you use? there`re more then 100 objects in the object-part, so if you use an earlier version (1.9 or 1.9c) you will get problems
@the others: stay on topic, this is not about code tags!
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Posts: 29
Threads: 9
Joined: Jul 2010
ähm i am good in Dc so ife got the newest version of Lf2 all this objects ok not all objects are from me
but the Problem is allready out of the world but i have another problem when the bob omb explode then it didn't be ähm diverse i dont't knoe it lays on the ground and rotate that's ähm stupid???
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Posts: 29
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Joined: Jul 2010
OK Thank please close this Thread
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