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[solved] [pics] invisible frames
#11
[Image: 208x228_Technologically-Impaired-Duck-WAT-IS-LOL.jpg]

This whole thread.
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#12
(11-02-2010, 12:21 PM)Divisor Wrote:  No, you can have multiple bdy-s in the frame and it still works fine.

In my opinion, the problem lies in
Quote:file(0-69)
file(70-139)
file(140-179)
file(180-191)
file(192-194): sprite\sys\nino_4.bmp w: 99 h: 100 row: 3 col: 1
this part.
If there is a problem with the sprite counting in the previous spritesheets (before nino_4.bmp), it will mess up the counting in the last spritesheet too. That's because the numbers you put in between the brackets are just for you and don't have anything to do with the way LF2 counts the sprites.

So double-check if the counting works fine in the previous spritesheets (f.e. if the sheet with pictures (180-191) really has all 12 frames).

I just checked them, and the problem doesn't seem to lie here either. Nino_3.bmp is working fine, too.

Any other options? :\
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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#13
Hi XFX,

Please show us file(180-191) and the rest of the w, h behind it
also uploading the pic would be good too
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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#14
(11-02-2010, 12:28 PM)paschendale Wrote:  [Image: 208x228_Technologically-Impaired-Duck-WAT-IS-LOL.jpg]

This whole thread.

(11-02-2010, 12:41 PM)Marshall Wrote:  Hi XFX,

Please show us file(180-191) and the rest of the w, h behind it
also uploading the pic would be good too
:'(
i said
nothing wrong
sometime , we have some problems like this

sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


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#15
(11-02-2010, 12:21 PM)Divisor Wrote:  No, you can have multiple bdy-s in the frame and it still works fine.

In my opinion, the problem lies in
Quote:file(180-191)
this part.
If there is a problem with the sprite counting in the previous spritesheets (before nino_4.bmp), it will mess up the counting in the last spritesheet too. That's because the numbers you put in between the brackets are just for you and don't have anything to do with the way LF2 counts the sprites.

So double-check if the counting works fine in the previous spritesheets (f.e. if the sheet with pictures (180-191) really has all 12 frames).

(11-02-2010, 12:41 PM)Marshall Wrote:  Hi XFX,

Please show us file(180-191) and the rest of the w, h behind it
also uploading the pic would be good too

Hey guys, I actually did find the problem here.. Like Divisor said, double-check if it really has 12 frames. I checked if it really had 12 frames and it did, but I only put 8 frames in the data.

file(180-191): sprite\sys\nino_3.bmp w: 99 h: 79 row: 4 col: 2
had to be
file(180-191): sprite\sys\nino_3.bmp w: 99 h: 79 row: 4 col: 3

This is what caused the problem.

(11-02-2010, 12:54 PM)betitngoan Wrote:  :'(
i said
nothing wrong
sometime , we have some problems like this

There is a reason for everything that happens :)

Thanks for the help!
Original character edits
Goku2021
LF2 Timelapse (open source mod)

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Thanks given by: Alblaka




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