Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Creating a T3 object that can hurt but cant be destroyed?
#1
So I am using state 3005, only have itr, no bdy. But if another state 3005 ball hits the itr, it breaks.

How can I make it so it can hurt others but can't be destroyed? Is it possible?
Reply
Thanks given by:
#2
Have you tried changing the hit/hitting/rebound to go back to the flying frame?
Did you consider making the ball spawn a 3005 itr constantly (or make the ball hold a hidden weapon that spawns the 3005 itr)?
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:
#3
(07-09-2014, 03:18 AM)STM1993 Wrote:  Have you tried changing the hit/hitting/rebound to go back to the flying frame?
Did you consider making the ball spawn a 3005 itr constantly (or make the ball hold a hidden weapon that spawns the 3005 itr)?

I can't do the first one because it's not meant to be an actual ball like attack. But a giant explosion that grows.

I guess I can try the second option but it'll be hell D:


EDIT: scrap the move entirely actually, I've been working on it without itr's for now and It's very buggy and doesn't work well, I'll have to come up with another way of making the attack or exclude it entirely.
Reply
Thanks given by:
#4
if its an explosion, have you tried out state 18, state 3 or even state 3005? i know theres other ways to achieve what you described, but i forgot how.
back from the dead.....kinda
Reply
Thanks given by: bashscrazy
#5
Like Firens inferno?
...
Reply
Thanks given by: bashscrazy
#6
if it's an explosion I don't see a problem with taking the same state as firen's explosion because thatone can clearly not be destroyed but still hits everything
Reply
Thanks given by: bashscrazy
#7
You can also use state 15 for the explosion itself like Julian's D^J column if you don't want it to hurt yourself.

As for destroying 3005/3006 attacks, you can do as mentioned earlier - spawning a weapon being held by the explosion (see Freeze's DvJ) and in a certain frame, and this frame summons state 3005 itrs with effect 4. I think it would work perfectly as long as you don't mind using a couple frames and extra IDs to set this up.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: bashscrazy
#8
Yeah okay, state 15 works! The object doesn't die!
Thanks, maybe I'll figure a way to fix the other bugs and shiiii~
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)