Posts: 20
Threads: 10
Joined: Feb 2014
Do any of you know how to abolish the number of characters limit? When there is 80+ characters the game crashes. I was making Bleach + Naruto mod, but had to separate them because of this limit, now they are done and I'm wondering how to connect them once again...
Sory if wrong section.
Thanks given by:
Posts: 746
Threads: 55
Joined: Apr 2008
Which version are you using?
I believe that LF2v2.0a has a limit of 500 data files.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
Thanks given by:
Posts: 20
Threads: 10
Joined: Feb 2014
LF2v2.0a
yeah, that's possible...
Is there any limit how many sprite sheets can be related to a single data file or how big can a sprite sheet be? If not I can try to convert some of them into one, right?
Thanks given by:
Posts: 2,340
Threads: 78
Joined: Mar 2008
10 afaik.
But before you reach that limit things usually get wonky.
Thanks given by: