Slime
The original green slime monster.
Can't roll/rowing or defend.
Has no special moves.
Crokenate
A hard grey rock.
Normal attack, defend and roll/rowing to use Roll.
The Roll move is really strong.
Has no special moves.
Saphrock
A greenish rock with non-elemental powers from its magical nose. Special moves:
D > A = Energy Blast
Saphrock releases enormous amount of energy to attack.
D > J = Light Beam
Releases a beam of power continously.
Twistrike
A white tornado monster.
Cannot jump.
Special moves:
D > A = Twister
Twistrike spins the winds around itself, which makes itself a twister.
D > J = Tornado Rash
Twistrike charges forward with a great power.
Its Defend can lift things, including enemies.
Mushoul
A red mushroom monster from the dark forests.
Cannot roll/rowing.
Special Moves:
D > A = Poison Spore
Mushoul accumulates poisoned spores and release them at high speed.
D ^ A = Poison Gas.
Releases poisonus gas to damage nearby enemies.
Blitzer
A yellow monster.
Its body is covered with electric powers.
Special Moves:
D > A = Thunder Blast
Blitzer charges thunder on its arm and releases them.
D v A = Electric Charge
Blitzer charges its body with electric, causing itself to shiver with great electricity.
Leafost
A big leaf monster.
Its spines are as strong as steel. (it has armor like Knight)
Leafost has no special moves, but its run attack was a good move.
Palmoss:
A big tree monster that move very slowly.
It has fire resistance [cannot burn] and ice resistance. [cannot freeze]
It's run attack is Fanleaf: Palmoss spins its leaves to damage the enemy
Special Moves:
D ^ A = Leaf Rain
Palmoss shakes itself, causing a number of prickly leaves to fall down.
D ^ J = Force Field
Palmoss creates a force field which protect his team temporarily.
Zippander
An quick electric-type monster.
D > A = Thunderbreath
Creates thunder from its mouth.
D, D while running, D v J = Escape
Teleports and creates fake clone.
03-08-2011, 03:46 PM (This post was last modified: 03-08-2011, 03:47 PM by Whaat.)
Ok. Bad news first:
Sprites aren´t very super, they are just some paint stuff you have quickly made, and i think there will be some problems in-game (chars move wierdly in every frame).
But!
Good news:
You really are doing smthing by yourself, the first thing you are thinking is not stealing others´ chars, you make your own chars, and that is really big bonus.
Wtg.
Might be back, might be not :^) anyways awesome to see you guys again!
03-12-2011, 11:35 AM (This post was last modified: 03-12-2011, 12:16 PM by LeoGautama.)
Made the Palmoss monster
Description:
A big tree monster that move very slowly.
It has fire resistance [cannot burn] and ice resistance. [cannot freeze]
It's run attack is Fanleaf: Palmoss spins its leaves to damage the enemy
Moves:
D ^ A = Leaf Rain [Palmoss shakes itself, causing a number of prickly leaves to fall down]
D ^ J = Force Field [Palmoss creates a force field which protect his team temporarily]
The force field uses state 401 (teleport to furthest ally), which means:
The first target is the furthest teammate of Palmoss when Palmoss uses this skill.
The second target is the furthest teammate of the first target.
The next target is the furthest teammate of the second target, and then the furthest of the third target, and so on.
PS: I made the sprite sheet for Palmoss myself (not edit from normal characters), and that's why Palmoss is so big.
PS(2): Rearranged the Monsters Description and updated the 'Monsters Made' pic.