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This can work...
#1
-> 
I don't know if sth like this is posted before,because there are so many threads in DC forum,so I can not find there.
    DC-Code:
<frame> 272 many_punch
   pic: 155  state: 3  wait: 1  next: 273  dvx: 5  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 35  y: 44  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 28  h: 64  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
<frame> 273 many_punch
   pic: 156  state: 3  wait: 1  next: 274  dvx: 5  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 45  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 57  y: 9  w: 28  h: 67  dvx: 13  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 14  y: 35  w: 58  h: 18  dvx: 7  fall: 1  vrest: 7  bdefend: 16  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
 
<frame> 274 many_punch
   pic: 157  state: 3  wait: 1  next: 275  dvx: 5  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 75
   wpoint:
      kind: 1  x: 26  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 28  h: 64  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 275 many_punch
   pic: 158  state: 3  wait: 1  next: 276  dvx: 7  dvy: 0  dvz: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 28  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 28  h: 64  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 276 many_punch
   pic: 159  state: 3  wait: 1  next: 277  dvx: 7  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 41  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 64  y: 10  w: 28  h: 68  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: -1  y: 22  w: 81  h: 25  dvx: 10  fall: 1  vrest: 7  bdefend: 16  injury: 25  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 277 many_punch
<frame> 278 many_punch
   pic: 168  state: 3  wait: 1  next: 279  dvx: 7  dvy: 0  dvz: 0  centerx: 22  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Ua: 300
   wpoint:
      kind: 1  x: 32  y: 40  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 28  h: 64  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
   pic: 169  state: 3  wait: 1  next: 278  dvx: 5  dvy: 0  dvz: 0  centerx: 18  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 43  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 49  y: 9  w: 28  h: 64  dvx: 14  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>



This really work.Maybe now in not more necessary to lock dat files.This system can be more complicated so it would be so hard to copy it.
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#2
What exactly is this..? Davis's punches?
and why are there random frames starting out of nowhere and frame ends placed randomly with no frame starts
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#3
If I understood your post correctly, you put frames inside of frames, and it works?

Can you please explain what you did and what is it supposed to do, it's very unclear from your post...
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#4
Yes,I have put frames inside eachothers.If you put frames into eachothers so many times,they will be hard to be copyed from others.
Davis DvA is a random experiment(means it is not for davis).
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#5
FRAMECEPTION
or
DCEPTION

This seriously made DC way more confusing to me :P
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#6
There are actually dozens of other ways on how to mess up your code THAT badly, noone will be able to read it anymore...
However, it will also prevent you from effectively working on it :P
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Thanks given by: Simoneon
#7
No,I think after completing work,you can mess up the code.So the effectively would be the same.
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#8
what will u do if people report a bug? And, u can always improve every work..
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#9
you could actually backup your work, and release the messed code.

but would you really spend time on messing up code when most people recognize code stealing anyways?
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#10
Look, if somebody wants your code THAT bad, he will get it, no matter how much you mess it up.
So imo this is only useless effort from your side, and like Alb said, it will prevent YOU from having a clear and understandable code.
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