04-25-2011, 08:05 PM
Thread Rating:
[char] Skull
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04-25-2011, 09:07 PM
Okay, tested it.
1. Good use of default LF2 skull sprites, though the falling animation is s bit funny (simply disappearing would be even better). 2. Only two moves (?): - Invisibility thing, which can be activated with D>A. DvA and D^A. - Creepy-homing-biting move (DJA). Well, you obviously need atleast one more move (idk what though). 3. It's somehow hard to hit with walking + A and normal punch, but I got a hang of it after a few tries. 4. Might wanna improve the standing sprites, since they look a bit dull (idk how to express myself otherwise :P). Overall, the char has potential, a bit more tweaking and you can turn it into a cool miniboss for later stages or even an independent character if you try to balance him. Ergo: Good job, but your work is still not done Thanks given by: Simoneon
04-26-2011, 02:39 PM
One more move - hellmove I forgot the combination, obviously, but search the data...
Thanks man!!! I doubt I will change anything at all (except if Forum Mod goes alive again somehow)... And yea, it's supposed to be a miniboss-minion for later phases in the stage mode. Standing + falling - Meh was too lazy back then, and not really precise at doing things, so they're completely dull. Thanks given by: Divisor
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