06-16-2010, 03:57 PM
eherm, and how do you want to create a 3D effect like that with motion sensor controllers?
Nintendo 3DS?
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06-16-2010, 03:57 PM
eherm, and how do you want to create a 3D effect like that with motion sensor controllers?
Not quite what I was getting at
But if the Xbox controller was as sensitive as the wii motion sensor plus then mimicking the tilting of the 3DS to create the Pseudo3D effect in games wouldn't be as difficult than if it wasn't as sensitive
eherm dude, tilting a controller to make the screen move, wouldn't in any way look like some pseudo 3D stuff, this effect does only show up if you tilt the screen itselfe, and in the x-box case you'd need to tilt your TV which is pretty useless
06-16-2010, 05:52 PM
In which case ignore my previous post :P
06-17-2010, 08:20 AM
... It would be nice to have a 3D effect that doesn't require glasses.
Prescription glasses don't play well with them. >.>
Trust you're all well.
06-17-2010, 01:45 PM
about Microsoft's E3 Conference, they said something about using the player as a controller? Kinetic, or something using all this motion sensor. I think it's going to fail from the looks of it, the player as a controller, really? How do you pause, there are way too many possibilities that are really going to complicate things. I believe it's going to fail
The reasons
06-17-2010, 01:55 PM
(This post was last modified: 06-17-2010, 02:00 PM by SirisRhazael.)
(06-17-2010, 01:45 PM)Darkangel Wrote: about Microsoft's E3 Conference, they said something about using the player as a controller?Yes, it was project Natal. A small camera copying your moves, or something like that. The answer to life, universe and everything (no, not 42) (Click to View)
06-21-2010, 09:53 AM
There was also that xbox thing where you don't need a controller. Still a prototype, I'm afraid
Quote:The thread you are posting in is older than two months. You might be warned for gravedigging.awesome! but ive got something to say! :D ive had the chance to try one a week ago or so and it works perfectly well the slider does what it needs to: slide it up for uber deep 3d effect slide it down for classic 2d my optimum (relaxed eyes) was a little below the middle this works really well for any 3d graphics however photos and films are either full 3d or flat 2d because obviously the distance between the two cameras at the time the photo/film was takes is set my girlfriend had trouble with the 3d effect - i didnt have any problem but i can imagine getting eye strain/headaches if you play for too long although this applies to any other video game too - one has to get used to it also thats what the slider is for isnt it just too damn expensive and probably time consuming for me right now ... favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
04-27-2011, 01:33 AM
Well it seems that the 3DS is not selling as well as big N would like, mostly because of the lack of quality games in its lineup (for now), and its ridiculous price.
Hiding users' signatures and avatars was the best decision ever.
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