Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Siegvar's Sprites
#71
The skirt still has a strange shape ;P

And the corset probably has too many details for LF2 scale, you should maybe redesign it to something simpler.

TITLE: a idea
make cave for bear?
Reply
Thanks given by:
#72
I think her corset is good,if Tifa's picture corset detailed,then why sprite can't be datailed?
Troll mode activated TwistedDemonEvil
Reply
Thanks given by:
#73
because lf2 sprites are too small to put alot of details into it. (would have been a modnotice)
i have to object on the hat, dear siegvar that one is (pardon me there) FREAKING AWESOME!!!
:P
[sig placeholder until my new sig is finished]
should totally allow people to be all trolley on their birthday :D
Reply
Thanks given by:
#74
[Image: Asuka_Kazama.png]

Asuka Kazama in her 4P costume.. :P

Just thinking about animating that flowing kimono and obi sends shivers down my spine. haha...
Otherwise it'd be awesome to try and make a character that uses Aikido in lf2.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
Reply
Thanks given by: dubbleD , LutiChris , Bamboori , Dr. Time
#75
i could imagine the data required to do the aikidou...all this ik8/magical use of defence frame...etc...would be epic seeing enemies flying around
very sexy sprite, awesome as, though it looks a bit small
~its been a long time coming~
Reply
Thanks given by:
#76
(05-16-2011, 09:12 AM)dubbleD Wrote:  i could imagine the data required to do the aikidou...all this ik8/magical use of defence frame...etc...would be epic seeing enemies flying around
very sexy sprite, awesome as, though it looks a bit small

Yea, I wonder why too. At first I thought the image was shrunk by photobucket or something, it even looks a little fuzzy for some reason.
But after some comparisons I still can't figure it out. Maybe the head size is the issue?
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
Reply
Thanks given by:
#77
No, I think it is the comparatively thin / long arms and legs.

Very well made cloak, but her neck looks a little broken and her leg looks flat (thick knee but thin leg muscle thingies)

TITLE: a idea
make cave for bear?
Reply
Thanks given by:
#78
Okay, so I was a little confused with my feelings, when I wrote in Siegvar’s Frozen thread, but now I can think clearly, so I’ll say what I think. Firstly, I will compare Sieg with Apoc, because they are very similar at first glance, but almost completely different, at second. Sieg is overlooked and overshadowed by Apoc, in my eyes, and that is for a reason. Graphics are on Sieg’s side, with more fidelity and more details, while aesthetics - on Apoc’s side, with more style and emotional substance (some even say “love). Graphics don’t define how good the sprite looks. Apoc chooses colors very carefully and has a unified design and “feel” to it. On the other hand, Sieg’s characters' skin color palette is bland and brown, and those images don’t prepare me for a good playable character experience or over-the-top cool moves, even if it had some, because of bad aesthetic design and misfitted components. Graphics exist to serve aesthetics and is not the answer, only the means to a goal. Sieg is better than Apoc about one-third in graphics, but his aesthetic are sub-par. I want to see from Sieg not only beautifully rendered fancy visual effects but also some vibrant stylish poses, contextual action moments and general characterizational (read: definable) immersion that I can put my finger on. Remember those old arcade fighting games? They are a 1000 time inferior graphically to Street Fighter IV, but a 1000 times more holistically and aesthetically pleasing than the latter. The same with original Little Fighter 2 – it is simply drawn in a unified, specific, carefully-crafted style, and although such personalities like Apoc and Sieg surpassed the technical barriers of its graphics, I would still play the original game than any other more visually advanced super ultra 3D turd like, let's say, Little Fighter Online. Final verdict: although nice graphics are hugely important, if it doesn’t have a soul, a heart, an X-factor, then… well, let’s just say, it will all be in vain.
Reply
Thanks given by: Siegvar , Apocalipsis
#79
I actually like Sieg's colour palette more. So I'd say it's down to personal preferences. Apoc's vibrancy is more eye catching, but Sieg's subtleness is more pleasing and easy to my eyes in the long term.
you don't want to see this (Click to View)
avatar by Una
the other by xFire
Reply
#80
@Klod:
I totally agree, the issues you've raised are issued I've been struggling with for a long time.
I've never really been artistically inclined, (Don't choke on your morning coffee now.) and I've only gotten where I have through passion and dedication. As such, it shows in my work.

I don't have the same strong stylistic sense as alot of spriters in this forum do; Apoc is one of them obviously, and a few others like Chishio as well. These guys have my utmost respect and envy, and have always been a great reference to learn from.

I have always been more technically inclined when it comes to design, and as such I feel that my skills are better put to use designing complete characters that -play- well, though I suppose at this point you only have my word to take for it.
I hope when I finish Frozen, I'll have done a decent job out of it and you'll be able to appreciate it for yourself. But then again, seeing as Apoc and Chishio don't have alot of released characters either, its a little bit difficult to make any good comparison.

The only point on which I disagree is the colour palette. Like Marshall, I think its a matter of personal preference, plus a little bit of experience and reasoning.
LF2's colour palette, at first glance, looks bright and vivid. Which it kinda is. However, in the past when I matched colour for colour in terms of colour saturation and brightness when creating my characters, they kind of stand out like a sore thumb in-game. I never figured out why, but some of my peers at the time suggested that maybe because the level of detail in the sprites are higher, they draw more attention to the sprite, and when that happens the colours need to be a bit less bright else it'll be a little too piercing to look at in the long run.
For that reason, with the passage of time I learned to use more pastel-like colours, or muted ones.
However, there -IS- still ways to make the colours on my sprite more appealing without actually raising the saturation and brightness values... which I'm still trying to learn.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
Reply
Thanks given by: Apocalipsis , klodasmone




Users browsing this thread: 1 Guest(s)