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alf2: current state - insights
#51
Awww.. I was expecting some form of actual Aerial Icicles.. which then drops down like gigantic pieces of hail.

Firen burning dash.. I'm expecting "FLAME ON, I'm the HUMAN TORCH!"... :P
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#52
The Firen burning dash reminds me of an attack that I once made. During dashing (or right after rolling) Firen would ignite himself and when he touched the ground he slided along, leaving a trail of fire behind.
I highly doubt you would need sprites, but just in case:
  1. [Image: 30jqmp1.png]

Also, what's the key combination for the aerial icicle attack? Interesting, because as far as I remember AI rarely ever does special inputs while jumping.

I love those sprites, Lauli ~ Marshall
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#53
[Image: 2128fp2.gif]
yes
just the ability to end the D>J with a dash - on fire
i have to admit that i tried to give it a custom landing (similar to what lauli described - not quite the same)
but the states (100/18/19) and different itr effects couldn't be combined to make this work on any circumstances (hit lag!)
and then after not getting it right i felt that it would become too fancy anyway
still this is a powerful addition if you expect firen to either stop or keep running at the same speed towards you
and then - fire dash in your face

if anyone manages to give a special landing to a looped two frame burning animation without changing the way the fire itr works - hats off


next up: empty hong kong coliseum
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#54
transforming him into a weapon for a moment? :B (maybe spawning an invisible dummy so the engine doesnt read the team as completely dead)

edit: oh and maybe make the dash a bit quicker, it still seems pretty predictable
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#55
(08-12-2011, 11:24 AM)YinYin Wrote:  
(08-08-2011, 03:21 PM)Siegvar Wrote:  Awww.. I was expecting some form of actual Aerial Icicles.. which then drops down like gigantic pieces of hail.
thats like the most boring thing everyone has already done as a move for freeze at some point
next up: empty hong kong coliseum

I was confused by this for a moment.. and then it hit me. I wasn't thinking of summoned icicles from afar that drops on opponents... like the ones you mentioned that have been done to death. I clearly wasn't being descriptive enough.

I was thinking that Freeze would.. while in midair... CLAP his hands against each other with the ice energy thing.. and the impact between his two palms spews icicles around him or radially in front of him.. WHICH THEN drops down on people like hail.

HA! not so boring now, is it? I don't remember ANYONE doing anything even remotely as interesting as that. :P

and empty hong kong coliseum? awww... that doesn't sound very interesting. I wonder if I'm not getting it.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#56
YinYin Wrote:if anyone manages to give a special landing to a looped two frame burning animation without changing the way the fire itr works - hats off
I don't exactly understand what you mean with this.
Why would a special landing change the fire itrs?

But you could, instead of having it a two frame loop, count the frames and just give the last frame a state: 100.
Obviously you already thought of that, haha.

Also, is the empty coliseum the background that you used in one of your VERY first Julio demonstration videos?
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#57
(08-12-2011, 01:39 PM)Lauli Wrote:  
YinYin Wrote:if anyone manages to give a special landing to a looped two frame burning animation without changing the way the fire itr works - hats off
I don't exactly understand what you mean with this.
Why would a special landing change the fire itrs?

But you could, instead of having it a two frame loop, count the frames and just give the last frame a state: 100.
Obviously you already thought of that, haha.

most likely coz you require either state 18 or 19 to prevent yourself from getting torched by any burning corpses during the dash jump... and at the same time you require state 100 to get the custom land animation.

I'm thinking along the lines of invisible opointed triggers for the normal crouch to have an ik8 to react to. but that may cause a positioning nightmare. If I want to figure this out I'll probably need quite a bit of testing. :P
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#58
[Image: qzpreq.gif]
oh god the quality of this gif is horrible

@Bamboori (Click to View)

next up: woody turning kick cancel
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#59
Ooh.. I like the lights. But yea. I wish the GIF quality was better so I can see it more clearly.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#60
Oh I guess that "minor change" is the dust animation? It looks like there are some particles slowly flying downwards.
Or is there even an animation? Haha, it's hard to make anything out with that GIF quality.
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