The most important point in that moves is this: Can poor Woody "Flip-Recover" from that move by pressing J-button?
If he can flip-back; The other things that your Vegeta do would look stupid...
Your air combos are awesome but you should pay attention for that...
It happend to me at once...
I added davis a move like this but when he throws other char into air; by brother was pressin "J" and my Davis was punching the air
The most important point in that moves is this: Can poor Woody "Flip-Recover" from that move by pressing J-button?
If he can flip-back; The other things that your Vegeta do would look stupid...
Your air combos are awesome but you should pay attention for that...
It happend to me at once...
I added davis a move like this but when he throws other char into air; by brother was pressin "J" and my Davis was punching the air
I'm afraid there is not really a solution to this problem, BUT.. you can make it so that when pressing D, Vegito stops his move and goes back to the ground, press J and teleport after the opponent for exemple.
08-20-2011, 07:12 PM (This post was last modified: 08-20-2011, 07:15 PM by bashscrazy.)
(08-20-2011, 09:51 AM)Alblaka Wrote: Did i meantion i love the way he taunts the enemy by barely using his arms in Super-Form :3
No and thanks
(08-20-2011, 10:31 AM)Neocrypt Wrote: I like the new combo moves for normal Vegito
yee
(08-20-2011, 10:37 AM)xmfcx Wrote: The most important point in that moves is this: Can poor Woody "Flip-Recover" from that move by pressing J-button?
If he can flip-back; The other things that your Vegeta do would look stupid...
Your air combos are awesome but you should pay attention for that...
It happend to me at once...
I added davis a move like this but when he throws other char into air; by brother was pressin "J" and my Davis was punching the air
Yes as neocrypt pointed out... they can flip recover and there is no way around that unless I do the combo method Ciryus did with Broly which were cpoints. but that would eat waaay to many frames.
(08-20-2011, 06:37 PM)Mantou Wrote: I love dbz too, and I love your characters man
Do you planing to make character like Piccolo or Trunks?
or gogeta?
4 years ago I was working on: Krillin, Vegeta, Piccolo, Yamcha, Gun and Fist Freiza Henchman. These are the piccolo sprites I had - I had gifs of him flying and stuff in the projects section at 13thzone but it got deleted when HQ redesigned it. ( but that's okay cause my spriting is different now.) Here's the henchmen - the progress at 13thzone got cleaned out too..
The Yamcha I was working on.
and here are other DBZ sprites I made 4 years ago
And maybe I'll make some more DBZ chars.. but if I do.. the progress will be 50x slower cause school is starting soon.
-
Also I have updated Super Vegito's Kamehameha. Now if the ball touches an enemy it explodes - however its a state 3006 ball so it takes quite a bit of hits to get it to blow otherwise. (aka it works differently than the big bang attack)
Final Kamehameha is still green but it's BIGGER so it looks more powerful than the super kamehameha
and I will probably stop posting GIF progress cause I have showed so much already and you guys probably don't want to see anymore.
Divide your combo into a few segments, that you need to press A to continue. So if people notice the enemies flip recover, they'll stop attacking after the hits that miss.
I think it'd feel more natural than pressing D to cancel at anytime... although it may still have a few misses.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
1) DO NOT PM ME
2) Go read up on anatomy and proportions online. (google is your best friend)
3) Go read up on pencil sketching-shading.
4) Practice by making FULL character sheets. (Refer to bases and references if you have to, occasionally try doing things from scratch. You have to mix both methods; bases and without.)
5) DO NOT be an arrogant, self-righteous prick when people try to give useful critiques, and ignore the ones who are flaming idiots. (Flaming them back makes you one of them.)
6) Repeat steps 2 to 5 until you're happy, or you think you're good, then start sharing your knowledge with your fellow spriters.
7) Showcase your sprites. At first, do not be discouraged when you don't get any critiques, or lousy/generic critiques. Continue practicing and showcasing your work. With more sprites, it will be clearer what your strengths and weaknesses are, and people may be better able to give you better critique.
Lastly, if you think saying all this makes me an arrogant, self-righteous prick who is too selfish to share his knowledge...
Then I say you cannot recognise wisdom when I've just slapped you in the face with it. (Also, those steps are the same steps I used to get to where I am, I don't know any way else to truly learn.)
Unless you think its worth my time, go F*** yourselves. I'm not going to bother to even reply to PMs like "can you help me make this character?" anymore.
08-21-2011, 02:41 AM (This post was last modified: 08-21-2011, 02:41 AM by bashscrazy.)
(08-21-2011, 02:36 AM)Siegvar Wrote: @Basch:
Divide your combo into a few segments, that you need to press A to continue. So if people notice the enemies flip recover, they'll stop attacking after the hits that miss.
I think it'd feel more natural than pressing D to cancel at anytime... although it may still have a few misses.
That's actually how my combo's work
you continue by pressing Attack or Jump (which ever I have it set as) - also so if you have enough or don't have enough MP you can continue or not continue and or use half your combo cause you didnt have enough MP for all of it.
08-21-2011, 03:29 AM (This post was last modified: 08-21-2011, 03:30 AM by nehalbordoloi.)
Quote:Final Kamehameha is still green
I played DBZ Budokai Tenkaichi 3 and in it the final Kamehameha was yellow.
I have never seen a green final kamehameha in PS2 DBZ games.Only yellow.
Colour doesn't really matter.I guess.
I played DBZ Budokai Tenkaichi 3 and in it the final Kamehameha was yellow.
I have never seen a green final kamehameha in PS2 DBZ games.Only yellow.
Colour doesn't really matter.I guess.
Well it's blue in the Raging Blast games. So ye...
And if you were paying attention earlier I said, it's my own version of it. The games have blue energy balls sometimes, sometimes it's yellow electric balls and sometimes he's filled with a yellow electric aura.
My own rendition.
08-25-2011, 11:07 PM (This post was last modified: 08-25-2011, 11:08 PM by bashscrazy.)
Soo... Turns out I'm still working on basic sprites as I dislike the Run Attack I have - which is basically the Super Punch sprites - cause I was too lazy to change it since that's how it was for Vegeta.. However it doesn't suit it so I still gotta do those o.O
What new things been completed so far: Normal Vegito:
Instant Transmission to Enemy and to Friend
Instant Transmission Super Kamehameha
Super Vegito:
Changed Super Punch - now it's a 3 kick 'combo' move but does 50 damage astyll so it's not overpowered - in fact its UNDERPOWERED - cause it takes so much time to do you can get hit by another enemy while doing it.. unless you enjoy 1 vs 1 battles like me
Spirit Sword
Multiple new Combos and variations
Explosive Wave Counter Attack
Rowing Attack
I can't really add new shiiii~ either because I used up basically all 399 frames for both characters.
I'm still fixing and tweaking some other shiiiii~
Here's a video for you guys to watch if you want. (it's long though - 5:33) If you want to see some of the new skills you'll be able to find them in the video
Vegito (me) vs Super Vegito (com) in Battle Mode 3.0 defense difficult
I got owned - (I wasn't really trying but you wouldn't be able to tell the difference if I was cause I suck anyways)
The audio spikes at 0:12 or so and there is a lot of background noise cause my stupid audio card sucks and so it records audio from the microphone.