08-24-2011, 07:50 AM
its not the jump attack but the jump action (210) itself
thus no problems
thus no problems
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alf2: current state - insights
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08-24-2011, 07:50 AM
its not the jump attack but the jump action (210) itself
thus no problems
08-24-2011, 01:16 PM
davis run attack charge
Say Anything - Alive with the glory of love
My first char: a rudolf mod <--- waiting for comments LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!) Story Progress (Click to View) Fan of Jerry Hawks LF2 Fan movie, just epic animations~
08-24-2011, 03:38 PM
(08-24-2011, 07:50 AM)YinYin Wrote: its not the jump attack but the jump action (210) itself reminds me of the DBZ mod xD since they have so many damn moves like my chars that made that a tele attack like Ciryus' Buu and Broly.
DBZ LF2 website
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08-25-2011, 05:47 AM
08-25-2011, 05:55 AM
(08-25-2011, 05:47 AM)nehalbordoloi Wrote:(08-24-2011, 01:16 PM)LSwarley Wrote: davis run attack charge whoops =p was on with my mobile and over read that ^^" well i love the "simple" changes - which r in reality a heck of DCing xD - but im a n00b at DCing so flew over siegvars post since its contains stuff i dont understand right now =p
Say Anything - Alive with the glory of love
My first char: a rudolf mod <--- waiting for comments LF story reasonable beginning <--clicky (Dont u dare not to leave a comment!) Story Progress (Click to View) Fan of Jerry Hawks LF2 Fan movie, just epic animations~
The Davis run charge is in the first post, if I'm not mistaken.
You said you will create a new thread about "Louis run grap". What's so special about this one? Also wouldn't it be totally cool if a Palm-attack could extinguish ground fire? I might even will try that out myself.
08-25-2011, 07:52 AM
(08-25-2011, 07:06 AM)Lauli Wrote: The Davis run charge in the first post, if I'm not mistaken. Ooh.. that's quite an interesting idea. I don't suppose it'd be that difficult either. A well coordinated bdy and itr group of tags between the two should do the trick. In fact, seeing as how palm-attacks are one of the very few attacks that hit weapons on the ground.. you could even simply put a low lying bdy tag to let it react as weapons would. Although, this would mean stuff like Julian's soul bomb, firen's explosion, freeze's icicles etc all will have the ability to erase groundfire. Then again, that might actually be nice too. Just gotta check and see if there are any exceptions that don't really fit.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff: | sprites | frozen | Want to learn how to sprite from me? (Click to View) have a request for me? (Click to View) ![]() DvA+D>A actually not quite if you try to perform it that way the opponent will drop too early to be hit by the palm so its not that easy @Lauli (Click to View) next up: louis run grab or item crate part 2 Thanks given by: LutiChris
08-25-2011, 08:04 AM
louis run grab
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."
My stuff: | sprites | frozen | Want to learn how to sprite from me? (Click to View) have a request for me? (Click to View)
So are you using the sprites from 1.9? These LouisEx sprites look pretty dirty to be honest :P
You should clean those up. Regarding the extinguishing: I'd convert the ground fire to a weapon, add itr/kind: 10 or kind: 15 to the "projectile". The in_the_sky frames are the frames where the fire gets extinguished. That way there is no hit lag for the palm attack AND there can be a nice animation for extinguishing. |
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