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wow... very good sprites, very good backgrounds... perfect!
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Thank you man. Well actually to make a real fatality like in the original game its possible but its to buggy and complex so we are decided to do that the characters blow up when they die and they gonna drop bodyparts that can be picked up as weapons.
What do you think about it, its a cool way to add some gore or not? its like the tournament o survival mode in some of the mk games but in this case you can use your enemys bodyparts as weapons so what do you think? please give your oppinion.
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Posts: 1,708
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I'd like to know how you made the fatality you made right now. Because I've got a nice way of doing that too...
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Oh, then I misunderstood you somehow.
Alright,
Making a move after death that creates some special objects permanently, that get deleted after a very short time again. BUT this object has a itr/kind: 8 with a dvx that leads to frames that create a bdy. This body lets the character who should perform the fatality react to it, lets say in the normal punching frames and thus making the fatality.
character dies
creates object
object reacts
object creates bdy
character reacts to bdy
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Then... Make the first object that is created by the dead char itself, spawn a bdy that makes the dead character go to those fatality frames. Blowing up or getting decapitated will be even more complex :/
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The normal super punch instead of a fatality wouldn't be as much work.
The Idea with the exploding, is therefore even better.
So yea, just exploding would do a nice effect aswell and isn't that much work.
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