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The sky looks pretty damn cool!
However I'd rework the area around the sun (is it the sun?), it looks a little too monotone there. Maybe add a orange color fade to suggest sunset, or something like this. Just make it a little interesting, that's all. But I wonder... is that the original LF1 sky run through some photoshop filters? :O
Thanks a lot, Lauli. Yes, probably it's sun, idk, why blue, but i wanted to make it the most similar to original background. I think i'll also improve shading of hills.
(09-11-2012, 05:35 PM)Lauli Wrote: But I wonder... is that the original LF1 sky run through some photoshop filters? :OOh no, never. That's my own work from scratch :D here is the psd file. I've save it as 8bit bmp to make it more pixelate, like original LF style. photoshop_sky.zip (Size: 417.58 KB / Downloads: 132)
09-11-2012, 06:12 PM
i think its the moon actually
the lamps seem to lack a little saturation compared to the rest the hills could do without the black border to blend with the sky instead of looking like close objects similar to characters and the clouds seem a bit unrealistic + the sky lacks some kind of gradient or depth - maybe make it turn dark towards the top favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
09-11-2012, 09:02 PM
How about now?
Spoiler (Click to View) (09-11-2012, 06:12 PM)YinYin Wrote: the hills could do without the black border to blend with the sky instead of looking like close objects similar to characters Maybe i'm wrong, but it seems to me they should be closer objects.
09-11-2012, 09:43 PM
the sky is better now
the lamps are too dim i think (did you change them?) and about the hills - no matter what distance they are at - they are not inside the action plane not giving them this outline is a way to separate them from the action - if it looks stupid without you can keep it this way favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
09-11-2012, 10:37 PM
Yeah, i've change them:
But i also made my own version of lamp (from scratch ofc :P): Spoiler (Click to View)
Lamp isn't goood 'cuse light around him missing
(do not made so awful if you going to) ...ofc it should be bigger size!!but without that light lamp isnt lamp.. OTHER STUFF's are great and i looking foward to play on that background... EDIT:one more example MY LIVE_STREAM PROFILE: http://www.livestream.com/markopro MY SPRITE THREAD: http://www.lf-empire.de/forum/thread-7162.html
Marko pro, if you'd explain us how one could properly do this in LF2, we'd all love you forever.
EDIT: Also, the gradient in the sky makes everything look better. I'm not sure about the 8-bit compression though. |
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