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Threads: 44
Joined: Mar 2011
ahem, monseur.
What am I supposed to do?
Thanks given by:
Posts: 159
Threads: 2
Joined: Oct 2012
@^
You can do the current homework and stuff.
But the truth is ,I know you are good at DC.So,I think you should start with HD,that is as empirefantasy mentioned,make a fusion.
But you'll need EF's permission,though.
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Posts: 1,326
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(07-20-2013, 05:18 AM)Sam Fisher Wrote: Teacher, Can I copy the h.w from other student ?
I didn't understand the next: tag and the after that.. davis will do the D^A
Can you explain this again ?
lol copy from another student doesnt help you.
Amadis got the idea, in the last frames of DVA, you press Defend and davis do D^A.
Next tag
the number in next: , is the number of the frame which will come next. so when we see next: 5, it meas it will go to frame 5.
@amadis
your work is ok, but i said D not A!
Until now DRtime's is the best since it includes all last frames.
@Draya Vartaila
we will learn all of them . waiting for you homework
@Exg9 and DRtime
yes dr time is very correct. jobs are to do practice, i have already have show the code to you
@electric
homework? or if you feel you may join level 2 like HD, make a fusion move or ik8.
(07-20-2013, 03:22 PM)Dr. Time Wrote: But you'll need EF's permission,though. lol im not school teacher, so no need for such kind of permission
STILL WAITING FOR
Sam Fisher
rhino
itachi
koori
Draya Vartaila
Emaan Ashraf
electric shock
EXG9
and HD
Thanks given by:
Posts: 99
Threads: 3
Joined: May 2009
i just changed the "hit_d: 0" of all frames of the DVA to "hit_d: 300" which is the first frame of the D^A
DC-Code:
<frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 270 many_punch
pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 many_punch
pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 279 many_punch
pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 many_punch
pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 281 many_punch
pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 282 many_punch
pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 300 singlong
pic: 170 state: 3 wait: 1 next: 301 dvx: 7 dvy: -9 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0 mp: 225
sound: data\095.wav
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
|
Thanks given by:
Posts: 159
Threads: 2
Joined: Oct 2012
@^ You are correct.But why did you add frame 0 and 300? That was unnecessary.
Oh well.
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Thanks given by:
Posts: 27
Threads: 4
Joined: Jul 2013
07-21-2013, 03:53 AM
(This post was last modified: 07-21-2013, 03:57 AM by Sam Fisher.)
Deep:
DC-Code:
<frame> 290 dash_sword
pic: 160 state: 301 wait: 1 next: 291 dvx: 3 dvy: 0 dvz: 0 centerx: 25 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\045.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 14 w: 18 h: 60
bdy_end:
<frame_end>
<frame> 291 dash_sword
pic: 161 state: 301 wait: 1 next: 292 dvx: 6 dvy: 0 dvz: 0 centerx: 18 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 22 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 3 y: 17 w: 19 h: 59
bdy_end:
<frame_end>
<frame> 292 dash_sword
pic: 162 state: 301 wait: 1 next: 293 dvx: 11 dvy: 0 dvz: 0 centerx: 17 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 18 y: 18 w: 76 h: 62 dvx: 10 dvy: -8 fall: 70 vrest: 10 bdefend: 60 injury: 54
effect: 1
itr_end:
bdy:
kind: 0 x: 2 y: 21 w: 18 h: 58
bdy_end:
<frame_end>
<frame> 293 dash_sword
pic: 163 state: 301 wait: 1 next: 294 dvx: 6 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 60 y: 8 w: 14 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -4 y: 47 w: 62 h: 24 dvx: -7 fall: 25 bdefend: 30 injury: 15
effect: 1
itr_end:
bdy:
kind: 0 x: 20 y: 16 w: 20 h: 60
bdy_end:
<frame_end>
<frame> 294 dash_sword
pic: 164 state: 301 wait: 1 next: 295 dvx: 6 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 56 y: 12 w: 14 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 25 y: 20 w: 16 h: 59
bdy_end:
<frame_end>
<frame> 295 dash_sword
pic: 165 state: 301 wait: 1 next: 296 dvx: 12 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 24 y: 15 w: 19 h: 64
bdy_end:
<frame_end>
<frame> 296 dash_sword
pic: 166 state: 301 wait: 1 next: 297 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 2 y: 15 w: 90 h: 63 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 16 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 297 dash_sword
pic: 167 state: 301 wait: 1 next: 298 dvx: 6 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 43 y: 0 w: 46 h: 78 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 298 dash_sword
pic: 168 state: 301 wait: 1 next: 299 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 54 y: 3 w: 14 h: 72 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 16 y: 14 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 299 dash_sword
pic: 169 state: 301 wait: 1 next: 300 dvx: 12 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 300 dash_sword
pic: 179 state: 301 wait: 1 next: 301 dvx: 6 dvy: 0 dvz: 0 centerx: 20 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 25 y: 4 w: 57 h: 77 dvx: 10 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 9 y: 12 w: 15 h: 65
bdy_end:
<frame_end>
<frame> 301 dash_sword
pic: 178 state: 301 wait: 1 next: 302 dvx: 6 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 50 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 4 y: 38 w: 82 h: 39 dvx: -8 fall: 25 bdefend: 30 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 36 y: 13 w: 17 h: 65
bdy_end:
<frame_end>
<frame> 302 dash_sword
pic: 177 state: 301 wait: 1 next: 303 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 61 y: 9 w: 14 h: 66 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 23 y: 13 w: 22 h: 67
bdy_end:
<frame_end>
<frame> 303 dash_sword
pic: 176 state: 301 wait: 1 next: 304 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 49 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 55 y: 7 w: 19 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 31 y: 11 w: 14 h: 69
bdy_end:
<frame_end>
<frame> 304 dash_sword
pic: 175 state: 301 wait: 1 next: 305 dvx: 6 dvy: 0 dvz: 0 centerx: 10 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -4 y: 27 w: 99 h: 42 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 19 w: 15 h: 63
bdy_end:
<frame_end>
<frame> 305 dash_sword
pic: 174 state: 301 wait: 1 next: 306 dvx: 12 dvy: 0 dvz: 0 centerx: 14 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 25 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -6 y: 31 w: 98 h: 34 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 13 w: 15 h: 69
bdy_end:
<frame_end>
<frame> 306 dash_sword
pic: 173 state: 301 wait: 1 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -11 y: 30 w: 102 h: 18 dvx: -7 fall: 25 bdefend: 30 injury: 20
effect: 1
itr_end:
bdy:
kind: 0 x: 24 y: 30 w: 21 h: 48
bdy_end:
<frame_end>
<frame> 307 dash_sword
pic: 172 state: 301 wait: 1 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 53 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 22 w: 53 h: 58
bdy_end:
<frame_end>
<frame> 308 dash_sword
pic: 171 state: 3 wait: 1 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 17 w: 48 h: 62
bdy_end:
<frame_end>
<frame> 309 dash_sword
pic: 170 state: 3 wait: 2 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 16 w: 40 h: 65
bdy_end:
<frame_end>
|
Davis:
DC-Code:
<frame> 270 many_punch
pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 many_punch
pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 279 many_punch
pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 many_punch
pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 281 many_punch
pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 282 many_punch
pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
Sincerely, Slitcm ,Gal
Thanks given by:
Posts: 496
Threads: 21
Joined: Apr 2013
07-21-2013, 11:25 AM
(This post was last modified: 07-26-2013, 07:27 AM by AmadisLFE.)
(07-21-2013, 03:53 AM)Sam Fisher Wrote: Deep:
DC-Code:
<frame> 290 dash_sword
pic: 160 state: 301 wait: 1 next: 291 dvx: 3 dvy: 0 dvz: 0 centerx: 25 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\045.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 14 w: 18 h: 60
bdy_end:
<frame_end>
<frame> 291 dash_sword
pic: 161 state: 301 wait: 1 next: 292 dvx: 6 dvy: 0 dvz: 0 centerx: 18 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 22 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 3 y: 17 w: 19 h: 59
bdy_end:
<frame_end>
<frame> 292 dash_sword
pic: 162 state: 301 wait: 1 next: 293 dvx: 11 dvy: 0 dvz: 0 centerx: 17 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 18 y: 18 w: 76 h: 62 dvx: 10 dvy: -8 fall: 70 vrest: 10 bdefend: 60 injury: 54
effect: 1
itr_end:
bdy:
kind: 0 x: 2 y: 21 w: 18 h: 58
bdy_end:
<frame_end>
<frame> 293 dash_sword
pic: 163 state: 301 wait: 1 next: 294 dvx: 6 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 60 y: 8 w: 14 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -4 y: 47 w: 62 h: 24 dvx: -7 fall: 25 bdefend: 30 injury: 15
effect: 1
itr_end:
bdy:
kind: 0 x: 20 y: 16 w: 20 h: 60
bdy_end:
<frame_end>
<frame> 294 dash_sword
pic: 164 state: 301 wait: 1 next: 295 dvx: 6 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 56 y: 12 w: 14 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 25 y: 20 w: 16 h: 59
bdy_end:
<frame_end>
<frame> 295 dash_sword
pic: 165 state: 301 wait: 1 next: 296 dvx: 12 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 24 y: 15 w: 19 h: 64
bdy_end:
<frame_end>
<frame> 296 dash_sword
pic: 166 state: 301 wait: 1 next: 297 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 2 y: 15 w: 90 h: 63 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 16 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 297 dash_sword
pic: 167 state: 301 wait: 1 next: 298 dvx: 6 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 43 y: 0 w: 46 h: 78 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 298 dash_sword
pic: 168 state: 301 wait: 1 next: 299 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 54 y: 3 w: 14 h: 72 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 16 y: 14 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 299 dash_sword
pic: 169 state: 301 wait: 1 next: 300 dvx: 12 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 300 dash_sword
pic: 179 state: 301 wait: 1 next: 301 dvx: 6 dvy: 0 dvz: 0 centerx: 20 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 25 y: 4 w: 57 h: 77 dvx: 10 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 9 y: 12 w: 15 h: 65
bdy_end:
<frame_end>
<frame> 301 dash_sword
pic: 178 state: 301 wait: 1 next: 302 dvx: 6 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 50 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 4 y: 38 w: 82 h: 39 dvx: -8 fall: 25 bdefend: 30 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 36 y: 13 w: 17 h: 65
bdy_end:
<frame_end>
<frame> 302 dash_sword
pic: 177 state: 301 wait: 1 next: 303 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 61 y: 9 w: 14 h: 66 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 23 y: 13 w: 22 h: 67
bdy_end:
<frame_end>
<frame> 303 dash_sword
pic: 176 state: 301 wait: 1 next: 304 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 49 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 55 y: 7 w: 19 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 31 y: 11 w: 14 h: 69
bdy_end:
<frame_end>
<frame> 304 dash_sword
pic: 175 state: 301 wait: 1 next: 305 dvx: 6 dvy: 0 dvz: 0 centerx: 10 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -4 y: 27 w: 99 h: 42 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 19 w: 15 h: 63
bdy_end:
<frame_end>
<frame> 305 dash_sword
pic: 174 state: 301 wait: 1 next: 306 dvx: 12 dvy: 0 dvz: 0 centerx: 14 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 25 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -6 y: 31 w: 98 h: 34 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 13 w: 15 h: 69
bdy_end:
<frame_end>
<frame> 306 dash_sword
pic: 173 state: 301 wait: 1 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -11 y: 30 w: 102 h: 18 dvx: -7 fall: 25 bdefend: 30 injury: 20
effect: 1
itr_end:
bdy:
kind: 0 x: 24 y: 30 w: 21 h: 48
bdy_end:
<frame_end>
<frame> 307 dash_sword
pic: 172 state: 301 wait: 1 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 53 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 22 w: 53 h: 58
bdy_end:
<frame_end>
<frame> 308 dash_sword
pic: 171 state: 3 wait: 1 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 17 w: 48 h: 62
bdy_end:
<frame_end>
<frame> 309 dash_sword
pic: 170 state: 3 wait: 2 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 16 w: 40 h: 65
bdy_end:
<frame_end>
|
Davis:
DC-Code:
<frame> 270 many_punch
pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 many_punch
pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 279 many_punch
pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 hit_Ua: 300
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 many_punch
pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 281 many_punch
pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 282 many_punch
pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 300 hit_j: 290
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
Wrong i said before he launches enemy into air
here i show the correct this will mark correct Example: 'Hit_a: 270'
Davis
DC-Code:
<frame> 270 many_punch
pic: 153 state: 3 wait: 1 next: 271 dvx: 7 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
sound: data\007.wav
wpoint:
kind: 1 x: 37 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 many_punch
pic: 154 state: 3 wait: 1 next: 272 dvx: 5 dvy: 0 dvz: 0 centerx: 33 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 31 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 63 y: 9 w: 16 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 17 y: 35 w: 61 h: 13 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 many_punch
pic: 155 state: 3 wait: 1 next: 273 dvx: 3 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 35 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 many_punch
pic: 156 state: 3 wait: 1 next: 274 dvx: 3 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 45 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 57 y: 9 w: 18 h: 67 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 14 y: 35 w: 58 h: 18 dvx: 7 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 274 many_punch
pic: 157 state: 3 wait: 1 next: 275 dvx: 3 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 275 many_punch
pic: 158 state: 3 wait: 1 next: 276 dvx: 5 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 276 many_punch
pic: 159 state: 3 wait: 1 next: 277 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 277 many_punch
pic: 169 state: 3 wait: 1 next: 278 dvx: 3 dvy: 0 dvz: 0 centerx: 18 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 278 many_punch
pic: 168 state: 3 wait: 1 next: 279 dvx: 5 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 'hit_d: 300' hit_j: 0 hit_Ua: 300
wpoint:
kind: 1 x: 32 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 279 many_punch
pic: 167 state: 3 wait: 1 next: 280 dvx: 7 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 'hit_d: 300' hit_j: 0 hit_Ua: 300
sound: data\007.wav
wpoint:
kind: 1 x: 33 y: 40 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 many_punch
pic: 166 state: 3 wait: 1 next: 281 dvx: 3 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 34 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 2 w: 75 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: 12 y: 11 w: 70 h: 51 dvx: 7 dvy: -15 fall: 70 vrest: 15 bdefend: 60 injury: 25
itr_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 281 many_punch
pic: 165 state: 3 wait: 2 next: 282 dvx: 3 dvy: 0 dvz: 0 centerx: 27 centery: 79 hit_a: 0 hit_d: 0 hit_j: 290
wpoint:
kind: 1 x: 33 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 282 many_punch
pic: 164 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 79 hit_a: 0 hit_d: 0 hit_j: 290
wpoint:
kind: 1 x: 41 y: 44 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
Deep?
DC-Code:
<frame> 290 dash_sword
pic: 160 state: 301 wait: 1 next: 291 dvx: 3 dvy: 0 dvz: 0 centerx: 25 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\045.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 14 w: 18 h: 60
bdy_end:
<frame_end>
<frame> 291 dash_sword
pic: 161 state: 301 wait: 1 next: 292 dvx: 6 dvy: 0 dvz: 0 centerx: 18 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 22 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 3 y: 17 w: 19 h: 59
bdy_end:
<frame_end>
<frame> 292 dash_sword
pic: 162 state: 301 wait: 1 next: 293 dvx: 11 dvy: 0 dvz: 0 centerx: 17 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 21 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 18 y: 18 w: 76 h: 62 dvx: 10 dvy: -8 fall: 70 vrest: 10 bdefend: 60 injury: 54
effect: 1
itr_end:
bdy:
kind: 0 x: 2 y: 21 w: 18 h: 58
bdy_end:
<frame_end>
<frame> 293 dash_sword
pic: 163 state: 301 wait: 1 next: 294 dvx: 6 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 60 y: 8 w: 14 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
itr:
kind: 0 x: -4 y: 47 w: 62 h: 24 dvx: -7 fall: 25 bdefend: 30 injury: 15
effect: 1
itr_end:
bdy:
kind: 0 x: 20 y: 16 w: 20 h: 60
bdy_end:
<frame_end>
<frame> 294 dash_sword
pic: 164 state: 301 wait: 1 next: 295 dvx: 6 dvy: 0 dvz: 0 centerx: 41 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 56 y: 12 w: 14 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 25 y: 20 w: 16 h: 59
bdy_end:
<frame_end>
<frame> 295 dash_sword
pic: 165 state: 301 wait: 1 next: 296 dvx: 12 dvy: 0 dvz: 0 centerx: 44 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 43 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 24 y: 15 w: 19 h: 64
bdy_end:
<frame_end>
<frame> 296 dash_sword
pic: 166 state: 301 wait: 1 next: 297 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 2 y: 15 w: 90 h: 63 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 16 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 297 dash_sword
pic: 167 state: 301 wait: 1 next: 298 dvx: 6 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 43 y: 0 w: 46 h: 78 dvx: 10 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 298 dash_sword
pic: 168 state: 301 wait: 1 next: 299 dvx: 6 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 35 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 54 y: 3 w: 14 h: 72 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 16 y: 14 w: 17 h: 63
bdy_end:
<frame_end>
<frame> 299 dash_sword
pic: 169 state: 301 wait: 1 next: 300 dvx: 12 dvy: 0 dvz: 0 centerx: 19 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 31 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 7 y: 12 w: 18 h: 65
bdy_end:
<frame_end>
<frame> 300 dash_sword
pic: 179 state: 301 wait: 1 next: 301 dvx: 6 dvy: 0 dvz: 0 centerx: 20 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 32 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 25 y: 4 w: 57 h: 77 dvx: 10 dvy: -7 fall: 70 vrest: 10 bdefend: 60 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 9 y: 12 w: 15 h: 65
bdy_end:
<frame_end>
<frame> 301 dash_sword
pic: 178 state: 301 wait: 1 next: 302 dvx: 6 dvy: 0 dvz: 0 centerx: 48 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 55 y: 50 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 4 y: 38 w: 82 h: 39 dvx: -8 fall: 25 bdefend: 30 injury: 42
effect: 1
itr_end:
bdy:
kind: 0 x: 36 y: 13 w: 17 h: 65
bdy_end:
<frame_end>
<frame> 302 dash_sword
pic: 177 state: 301 wait: 1 next: 303 dvx: 6 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 61 y: 9 w: 14 h: 66 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 23 y: 13 w: 22 h: 67
bdy_end:
<frame_end>
<frame> 303 dash_sword
pic: 176 state: 301 wait: 1 next: 304 dvx: 6 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\054.wav
wpoint:
kind: 1 x: 49 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 55 y: 7 w: 19 h: 70 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 4
itr_end:
bdy:
kind: 0 x: 31 y: 11 w: 14 h: 69
bdy_end:
<frame_end>
<frame> 304 dash_sword
pic: 175 state: 301 wait: 1 next: 305 dvx: 6 dvy: 0 dvz: 0 centerx: 10 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 23 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -4 y: 27 w: 99 h: 42 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 5 y: 19 w: 15 h: 63
bdy_end:
<frame_end>
<frame> 305 dash_sword
pic: 174 state: 301 wait: 1 next: 306 dvx: 12 dvy: 0 dvz: 0 centerx: 14 centery: 78 hit_a: 0 hit_d: 260 hit_j: 0
wpoint:
kind: 1 x: 25 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -6 y: 31 w: 98 h: 34 dvx: 17 dvy: -11 fall: 70 vrest: 10 bdefend: 60 injury: 48
effect: 1
itr_end:
bdy:
kind: 0 x: 6 y: 13 w: 15 h: 69
bdy_end:
<frame_end>
<frame> 306 dash_sword
pic: 173 state: 301 wait: 1 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 260 hit_j: 0
wpoint:
kind: 1 x: 47 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: -11 y: 30 w: 102 h: 18 dvx: -7 fall: 25 bdefend: 30 injury: 20
effect: 1
itr_end:
bdy:
kind: 0 x: 24 y: 30 w: 21 h: 48
bdy_end:
<frame_end>
<frame> 307 dash_sword
pic: 172 state: 301 wait: 1 next: 308 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 53 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 22 w: 53 h: 58
bdy_end:
<frame_end>
<frame> 308 dash_sword
pic: 171 state: 3 wait: 1 next: 309 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 17 w: 48 h: 62
bdy_end:
<frame_end>
<frame> 309 dash_sword
pic: 170 state: 3 wait: 2 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 52 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 16 y: 16 w: 40 h: 65
bdy_end:
<frame_end>
|
u did it on every frame it was supposed to be on frame 278 to frame 279
I wasn't on HW it was as an example I used A but everyone has to use D I just showed an Example
Well I join the class
Forget the old HW post it is HW now cause i joined
(07-18-2013, 07:41 PM)Draya Vartaila Wrote: I know nothing about kinds 0-?
and nothing about cpoint XD...the rest advanced knowledge :)
To learn a Fusion would be nice!
Kind: 8 made objects join the objects that The kind: 8 object hit?
The new knowledge's mutate me to create a char XD! thanks Empirefantasy :) u got many wrong spellings Draya Vartaila
correction
i will move on the next part
Credits to PF for my Current Avatar, and Possibly my Rep Char F
Interested in Gaming? Check out my channel, its going to be updated soon.
You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
Thanks given by:
Posts: 820
Threads: 44
Joined: Mar 2011
bleh...
I haven't done DC in months, I need to get a little behind to get the hang of this again.
Thanks given by:
Posts: 722
Threads: 74
Joined: Apr 2011
Sorry, Empirefantasy.
I crashed my own PC. XD
I can do the work, but after I re-install Window 7. Sorry for late reply and even later work. :P
This place motivates me to become an artist, this place motivates me to learn coding, this place made me grow up, showed me the ways to interact with people. Unlike the old childish of me myself, I've learned a lot and gotten some experiences. For me, it's not just a fan forum, it's a helpful community. From a noob to someone who would think before he speaks, looking back at my old post made me laugh hard, I'm grateful of the differences between these 2 years.
~Thank You All and Farewell
~Goodbye, LFE.
RIP - 14/04/2014
Thanks given by:
Posts: 1,326
Threads: 79
Joined: Oct 2010
not good for those who didint do hw, at least for those who are beginners. but now lets move on new lesson.
-------------------------------------------------------------------------
This lesson will be easy. we will talk about states.
States are a part of frame header
DC-Code:
<frame> 0 standing
THAT'S CALLED FRAME HEADER---> pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 240 hit_Ua: 300 hit_Da: 270 hit_Uj: 290 UNTIL HERE
bpoint:
x: 39 y: 34
bpoint_end:
wpoint:
kind: 1 x: 23 y: 55 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
Depending on what you want to do you must use the right state. States list:
0 (Standing)
1 (Walking)
2 (Running)
3 (Attacks)
4 (Jumping)
5 (Dash)
6 (Rowing)
7 (Defend)
8 (Broken Defend)
9 (Catching)
10 (Caught)
11 (Injured)
12 (Falling)
13 (Ice)
14 (Lying)
15 (Other)
16 (Injured 2)
17 (Drinking)
18 (Burning)
19 (Firerun)
100 (Hit Ground)
301 (z-movement)
400/1 (Teleport)
500/1 (Transform)
1700 (Heal)
8000 (Transform)
100X (Light Weapons)
200X (Heavy Weapons)
300X (Ball States)
And some extra states 9995,9996,9997,9998,9999
You can read about them in the mainsite, and look one by one or just click on "all pages". link: http://www.lf-empire.de/lf2-empire/data-...limitstart=
For now it is important to know that state 3 is the one that you generally will use when you make attack frames. (its not necessary to learn everything about every state).
This was a easy lesson, but no Wednesday we will meet again and i will explain coordinates, pics and sprites.
Thanks given by:
|