08-22-2013, 07:42 PM
At first he had muscle similar to Deep, but I resigned from them to have less work with spriting. For hair I took an isnspiration from this LF1 head
Hari's scribbles
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08-22-2013, 07:42 PM
At first he had muscle similar to Deep, but I resigned from them to have less work with spriting. For hair I took an isnspiration from this LF1 head
08-22-2013, 07:50 PM
maybe try to ad muscles like I showed in my edit.
thats not much of a work
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Thanks given by: The Hari
08-22-2013, 07:51 PM
consider making more difference between the full-body outfit and the vest that is on it
choose one of them to have a main color and make it saturated chose the second one to have that main color but take it bit to the color near him (ex: near red is orange/pink) make the second color bit less saturated than the main color also if u would make the second color darker than the main color that would be even better something like that: Thanks given by: Gespenst , The Hari , Marko , Bla bla bla 44
08-23-2013, 09:41 AM
Hari, you know why I like yours style?
because you realy can do lf2 style with no claiming
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08-23-2013, 01:57 PM
Nice to hear that^ I'm trying.
I've posted this sprite, just to show off and wanted to do something new, but with this feedback, I couldn't leave it. So I remade sprite in original size: For now I'm going to post any progress in this thread, untill all basic sprites will be ready. Of course I won't spam with every single animation, but only when I have some more things to show. Thanks given by: Gespenst , NewToTheEra , betitngoan
08-23-2013, 02:01 PM
by any chance, are u using layers?.
if you need some help on standing animation. you can always pm me. but if its on layers. please send all layers in different png format pictures with invisible background (forgot that word) Of course, if you will need it.
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08-23-2013, 03:27 PM
just breathing looks strange. unnatural. keep trying till you get good outcome. check lf2 sprites for it
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08-23-2013, 03:49 PM
(08-23-2013, 01:57 PM)The Hari Wrote:The movements from one to the next frame are too big. Use sub pixel movements to make it look smooth. favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves
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