10-27-2013, 06:29 AM (This post was last modified: 06-12-2017, 07:41 PM by Nyamaiku.)
Aiden
from left to right:
the D>A projectile, 2 hits of the DvA combo,
D^J float over enemy attacks, D>J random-rushing-while-holding-umbrella attack
finaly,Aiden and Davis enjoying milk together after taking screenies
and Davis having a stomach ache after noticing his milk was expired
heres a video that show his moves,made by Bat Tamer (of the old version):
-tweaked AI
-nerfed his D>A and D>J coz they are pretty bullsh*t
-changed his DvA into a 3 hit combo
-new D>A shockwave that looks tons better, here is the new shockwave sprite:
credits:
-Gad for original sprites
-Onikage (Prince Freeza) for face pic
-others at LFE forum for giving suggestions and helping
Just tested it, I like it.
D>J is fine, no need to edit.
D>A.... you may make the wind a bit short distance.
The D^J was very smooth but you should the change the umbrella opening sound(box sound don't match with it)
back to topic
i see what you mean, if the *multi hitting/balls busting/defend breaking/enemy stunning/item sweeping* projectile moves that far, it may be a bit OP
but every character has a move that was a bit OP right?
anyway, as suggested, D>A distance is now shorter
D>A now travels a bit more than half the screen(used to travel from one side of the screen to almost the other side of the screen)
about the sound of the umbrella opening, any suggestions? i tried some others but 037 still seems better and more fitting...
at least to me it sounds like the noise when you open an umbrella suddenly
I tried him out and he is very interesting. Gad's sprites are amazing. Although the DC is pretty basic, this is still very LF2-esque for your first character. The sprite placement is the only issue I have, but that takes time. I really like this character!
Here's my feedback
-Increase the dvy of DFA's umbrella so the opponent won't fly up.
-I love how you made the last part of his running attack send the opponent backwards. However, having a little more time to do special moves wouldn't hurt.
-He jumps slightly higher than normal when doing DUJ. My concern is how high he goes from the boost when he opens his umbrella. The move is very useful as it is right now and I think it could be lowered a little so he doesn't have too much advantage. Only Firzen and Julian can counter a move that high up. Increase the cost as well; I think it's a little too low.
-I read your thread about changing directions for his DUJ. I think I understand your idea and it isn't bad, but it isn't fully necessary. I wouldn't mind either way however.
-You can lower the dvx at the end of DFJ if you want to stop him from sliding as much after the move (I feel your character slides a little more than usual LF2). Raise the MP cost of opening the umbrella after the move since it does a good amount of damage. I think 40-50 would do.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
about posting a video... im not sure how to do it...i thought about making gifs at first but i seriously dunno how
now to Bat Tamer,
-i tried the sound but thats not what i had in mind, have you ever tried opening an umbrella quickly and suddenly? it makes a kind of...well, "buomph" sound (im not sure if anybody understand) ,thanks anyway
-the D>A umbrella hit with less dvy only at times for more damage or combos, might experiment a bit and maybe edit it though, but i think the opponent only fly up when he is hit by the shock of the umbrella hitting the ground or the shockwave projectile hitting him
-about the special moves link from run attack, will try to add some more time while not making the animations and dvy hitting and all those look strange
-about DUJ...its purposely done to fly that high just to give him enough air time, and the mp cost is only 25 because you wont have much of an option when using it, plus there is also quite a high possibility you will get hit when landing...but i will check on it
-about the D>J sliding, will edit...and the umbrella opening cost, i thought i put 50? nvm,will look into it
will update the download some time later as im preparing for an important exam next week, might be quite some time until next upload
still...my upmost concern is still the face pic, as im getting more and more depressed when looking at my own drawing...i think i have to face the reality that i simply cant sprite
10-31-2013, 07:29 PM (This post was last modified: 10-31-2013, 07:31 PM by Dragon5.)
http://www.soundsnap.com/tags/umbrella#
Try this site then. I'll make a video for you after you make another release. I can make one now, but that would be outdated soon enough. I can also make gifs for you as well.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
Ask not what others can do for you, but what you can do for others.
little question for those who tested this: can you all manage to do the special moves link from run attack?
i guess those who are familiar with woody's basic combos should be ok with it
download updated in first post
for bat tamer:
i checked sound snap and it seems like i need to pay for the sound...so sad
anyway,regarding previous post:
ahh...seems like i misunderstood something about the "D>A umbrella hit" thing
you mean the projectile send the enemy too high, not the hit of the umbrella itself right? edited
D>J slide not changed, the sliding is not caused by the dvx in the last few frames but from the dvx:20 in the first rushing frame...and i dont want to lower the dvx of the first rush or this move's reach will become quite short...anyway, try comparing it with henry's slide after rolling and it will seem ok though...the opening of the umbrella now cost 50mp (seems like i put 25mp in the first upload)
run attack and link to special moves also not edited...i have tried raising the dvy but it would seem extremely strange, if i raise the dvy and increase dvx it would seem ok, but the enemy will fly too far for the moves...the wait of the frame for the links is also already 3...normal characters only have 2 or 1, i will say this is alreay quite enough
about the D^J, only one changes, i forget to put body in the first frame...other than that no.lets do some reasoning and compare it with davis's D^J then, if you cancel out of the float to use jump attack, it causes the same damage as davis's D^J and both attack hits only one enemy...now the difference is davis's D^J is great for dealing high damage to an already badly battered enemy, links from both sp and strafe and the enemy cant flip out of it to get instant revenge(thats why i hate fighting him)...while aiden's can be mightily evasive at times, but it cant be used to do any combo...so i guess 25mp is alright then? about who can hit him during his D^J...Davis D^A, Dennis D^A, Freeze D^J, Firen D^J, Henry D^J, John D^A, Julian D^J, Firzen D^A/D^J, Jan D^A
and i think you can make a video for now...this char is almost done except the face pic and maybe the umbrella sound