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blaze
#11
(12-16-2013, 03:32 PM)onikage Wrote:  [Image: 1IcJlVJ.gif]
wow, the animation is really smooth...so how many frames did you used?
this might be a problem when coding though, since it will be really slow with all the frames(even with all wait:0), and getting even slower when the attack lands a hit(hit lag)
back from the dead.....kinda
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#12
That's where frames will be dropped in favour of speed. Just like Davis' D>A - it skips frames from the sheet too.
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#13
well in any case some frames could be discarded from the animation when needed, the first punch has 6 frames:

[Image: suPMMbp.png]

also, i tried to remove frame#2 and frame#4 check out the animation now:

[Image: 1IcJlVJ.gif] [Image: 2jt5e5z.gif]
original---------edited
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



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Thanks given by: Marko
#14
i would suggest trying to animate this sequence(4 frames only):
3-5-6-1
1 frame start up, punch, fist still sticking out, then pull back
back from the dead.....kinda
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#15
[Image: rams_head_side_view.jpg]

"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
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Thanks given by: onikage
#16
thanks for pointing that out, fixed and included in the new animations (;
also, update:

punch2
[Image: Ka3omV9.gif]

punches cycled
[Image: LjJhcZl.gif]
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



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#17
The char looks AWESOME! hope you will have the motivation to finish it.
I got no suggestions, your sprites are awesome, remind me frozen sprites of siegever.
and I like the idea of more frames for more swift animation, but it makes the spriting of the base sprites much more harder, so think about it.
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#18
thanks for the support (;

update:

[Image: 5DJmqak.gif] elbow slam to the ground (supposed to come after AAA)
[Image: B5PGcCR.png]
[Image: knTTal3.gif]
| SPRITES | BLAZE |



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#19
(12-18-2013, 03:22 PM)onikage Wrote:  [Image: 5DJmqak.gif] elbow slam to the ground (supposed to come after AAA)
looks nice, but the attack range seems too short.
maybe you can make it a little more like Julian's or make him move his leg to step forward
back from the dead.....kinda
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#20
Yeah looks not very good, he should work much more with legs, move forward, and the punches can have more distance, it doesn't look strong now.
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