@TheKidd - iight thanks, I guess even without the aura, they still are a tad brighter as you said.
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So I made some level adjustments using photoshop on the entire spritesheets. For Normal I made it darker, for Super Saiyan I kept it the same, and Super Saiyan 2 I made it brighter.
I don't remember the exact numbers. But so for normal is < 1 and SS is 1 and SS2 is > 1
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(0.85, 1, 1.15)? - (0.8, 1, 1.2)? - (0.7, 1, 1.3)?
For some reason they aren't animating in sync - making it much harder to tell the difference hehe
If I add these adjustments I won't add them till I am completely done the characters. And If I were to add it, which version would you guys prefer? In other words how noticeable should the difference be?
@
A-Man
Thanks! Yeah, I want to use moves from the anime (not including movies) during those phases. So Vegeta will only have Galick Gun in Saiyan Saga version.
If other people prefer the feet positioning/stance for Vegeta to be different in the Final Burst Cannon, let me know, if enough people would rather have his feet on the ground I will change it.
Anyways update. This was recently posted, made it last week.
Based off this attack against Super Buuhan
Shoots 6 balls rather than like 20 or w/e. Automatically arranged in this order. With Up and Down you can change the direction to an extent. If a ball hits anything on its way or while stationary it will blow up. As they are shot towards the enemy, they have a default set path but they also have a small chase to an extent. The balls will blow up at the center whether the enemy is there or not, they don't actually blow up when they eat each other, rather they die on a "wait" timer. The move is very easy to dodge.
Also, if you get hit the balls still get shot towards the center. May change that, but right now even without the "command" by Vegeta they still shoot by themselves