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05-02-2014, 11:10 AM
(This post was last modified: 05-02-2014, 11:11 AM by Shtrudel.)
The problem with a new key move is, well... it won't feel like LF2 anymore. IMO, you should just improve the game's system, but not changing game mechanics that would affect the gameplay. It took me years to master the game, and adding new mechanics would ruin it to me.
On the other hand, making the stage more interactive with platforms and other stuff (raining projectiles that would hit the player, like the rocks falling from the sky XD) would be an intersting idea, and if you manage to do so, it would be awesome.
And are you sure you can't make the recording player more like a YouTube player? ):
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1: so you mean like herofighter battlemode? i never really played hf, but the description sounds fun.
2: will be a given :P
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05-02-2014, 04:09 PM
(This post was last modified: 05-02-2014, 04:14 PM by Dragon5.)
The team command on Hero Fighter is where you press a button and then a direction to control your AI followers (move, come close, or stay by the left or right of you). You can adjust it however possible, but that is what Marti has done.
And to fix the rolling input issue, why not have inputs reset when you get up from rolling? This would allow mid-roll moves while preventing any other special moves. It may be a little weird, but it's my only idea.
I like the idea of two buttons. It might be a little harder to grasp with a concept like LF2's engine, but as long as it serves a different purpose for everybody I think it would make the game interesting. I do understand why this idea may get shot down. Won't argue about it.
A-MAN: The color key used in GameMaker relies on the color of a pixel in the corner for each sprite. How the game will handle that in custom characters is beyond me, especially since GM does NOT handle sheets all too well.
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The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
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Interesting... very interesting.
I think everyone just said all that needed to be said about .exe options and all things which limited lf2..
I'll go up with a bit DC stuff..
- dvz in itrs should work
- there should be a different fall value that would hit falling opponents even though its less than 70
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