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05-03-2014, 12:34 AM
(This post was last modified: 05-03-2014, 12:39 AM by Dragon5.)
I doubt eight players will ever actually play at once, but if you manage to program it you will be a genius.
Your ideas with the controller are interesting. I can see myself playing better already with running able to be assigned by region. I HATED how it was near-impossible to buffer running after a move on LF2.
To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong.
The first thing you must do to live a life of power is to find courage. You must reach beyond the boundaries of time itself.
And to do that, all you need is the will to take that first step...
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Awesome! I liked how you handled the Joystick inputs right there. Imma steal that idea :P.
Keep this up!!
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First time I hear of WPF. I agree, coding menus is the most boring part in a game. I would usually keep the menus as the last things to do.
So what are you calling the game/engine?
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What about seperating punching and kicking with Attack 1 button and Attack 2 button..
1 = punching.. You punch the opponents few time and they do the super punch..
2 = kicking.. same just he/she does super kick.
I like idea about 2 attacking buttons..
and i am just wondering is it possible to do 2 walking types.
1. normal lf walking..
2. something like moving while in fighting stance.. imagine, Your char facing opponent and when you press arrow to move him in the opposite direction than enemy he actually doesn't turn. He make few little steps backwards(he is in the fighting stance all along) but if you press that arrow for opposite direction like 2 or 3 times he turns.
You might ask what is advantage, well i guess he has faster attacks and similar.
Idk would that work, probably won't. I am not saying its not possible to create it but you'll have to master it for along time.
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Maybe some team moves with special inputs like hit: ja then atck
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