Compilation work using DLL Framework
Introduction (Click to View)
Greetings Everyone,
Today I have decided that I will be compiling most of the EXE edits I have found till now in the DLL Framework
But before doing any of this, I will be asking for the permission from the author of that specfic work, and if they allow me to use it , then I will simply add them in the DLL and drop it here
In this thread I will be posting all of them, also I will be creating a new post in this thread whenever I upload a new DLL !!!
Today I have decided that I will be compiling most of the EXE edits I have found till now in the DLL Framework
But before doing any of this, I will be asking for the permission from the author of that specfic work, and if they allow me to use it , then I will simply add them in the DLL and drop it here
In this thread I will be posting all of them, also I will be creating a new post in this thread whenever I upload a new DLL !!!
**Important** (Click to View)
- I'm using multi-dll loading ddraw.dll by Som1Lse which I found at this post, you can download that dll from here !!!
- Incase that dll doesn't work for you (probably worst case) you can use the Modded EXE which I will provide, it's only use is to read bmp files from UI folder and DLL from dlls folder
- Other than this, I will be sticking to original EXE as much as I can
Thanks given to (Click to View)
Thanks to Doix aka LordSilva (for introducing DLL Framework for LF2) , Som1Lse (for the ddraw.dll which he made) , STM1993 (for the idea of posting these dlls here) , Archer-Dante (for helping out with problems) , Leaf.F and Shad90 (for allowing me to use their work) !!!
Common changes via Dlls (Click to View)
These changes depends on the choice of the user (they can choose to opt them in or out)
I have tested these DLLs and they work properly with Multiserver and LF2 Lobby, also they don't eat that much RAM
I have tested these DLLs and they work properly with Multiserver and LF2 Lobby, also they don't eat that much RAM
Load UI (Click to View)
With this dll, the EXE can read bmp files from UI folder (this one is necessary as most of the changes I will release in future will involve changing bmp files)
Display (Click to View)
Originally work by Leaf.F
Few changes in display like maintaining aspect ratio on maximizing
Orginal Strected Screen
Aspect Ratio Screen (16:10) (The sides are black)
Few changes in display like maintaining aspect ratio on maximizing
Orginal Strected Screen
Aspect Ratio Screen (16:10) (The sides are black)
Some Fixes (Click to View)
Orginally work by Shad90
This dll includes correction changes of statistics (attack, kill etc) count , download it from here
atk/kill points by colliding with thrown one will be given to the one who threw;
atk/kill points by hitting the ground after throw will be given to the one who threw;
atk/kill points by hitting the ground after flute will be given to the flute singer;
atk/kill points by hitting the ground after freezing will be given to the one who freezed the victim;
for all of points above: if the one who's throwing / flute using / freezing is a clone then atk/kill will be given their owner (prime Rudolf);
atk/kill points by a weapon that a clone use will be given the clone owner;
the victim who take damage by hitting the ground will grown their HPLost counter;
proper counting of Louis' atk/kill points and his victim's HPLost while Whirlwind Throw (D^J);
proper counting of Picking when you pick up something from a heap of weapon;
now, when Henry uses SotD (D^J), his total Attack increases as much as his victim takes damage (by 9 hp) instead of wrong chaotic values (0~44 hp). Henry can also increase his Kill point;
atk/kill points (and others) for player's who were a part of Firzen are no longer reset to zero .
This dll includes correction changes of statistics (attack, kill etc) count , download it from here
The list is as follows !!! (Click to View)
Some images about these (Click to View)
Picking Fix (Click to View)
Picking weapon from heap of weapons
Before fix (Original)
After fix
Before fix (Original)
After fix
Louis Whirlwind Spin Fix (Click to View)
This problem will not happen anymore
Attack and Kill count will be measured properly
(RIP NO KILL CHALLENGE)
Attack and Kill count will be measured properly
(RIP NO KILL CHALLENGE)
Latest Link (Click to View)
Have a Good Day !!!
Will be uploading some more soon !!
Stuff you might like (Click to View)
Characters (Click to View)
Modifications of existing Versions (Click to View)
Miscellaneous Stuff (Click to View)