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01-09-2009, 11:55 AM
i have 2 transforming problems...
1)when i hit the transform buttons it doesn't use the right sprites, it just freaks out and then i cant see my character for about half a second
2)after he transforms all the frames are messed up...
P.S. this only happens when i choose the original and hit the buttons not the transformed version from the menu
P.S.S. i did do a Forums search and found nothing that helped me
P.S.S.S. click teh vid to see what i'm talking...(^_^)
Video Link --->
http://www.youtube.com/watch?v=cCQZNzLkDmk
F***ing computer and it's viruses!!
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01-09-2009, 12:11 PM
(This post was last modified: 01-09-2009, 12:13 PM by no one.)
If you use the state: 80xx then you have to make another sprite sheet to prevent the + 140 pics
EDIT: Yeah, what MH said.
Damn, he's good. (bad word)
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01-09-2009, 01:00 PM
(This post was last modified: 01-09-2009, 01:08 PM by zero51.)
k...after reading it a couple thousand times i still don't know what to do...(just started DCing)
here's the info i think u need
<bmp_begin>
name: Dennis
head: sprite\sys\dennis_f.bmp
small: sprite\sys\dennis_s.bmp
file(0-69): sprite\sys\dennis_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\dennis_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\dennis_2.bmp w: 79 h: 79 row: 10 col: 7
file(302-307): sprite\sys\dennis_t.bmp w: 79 h: 79 row: 10 col: 10
----------------------------------------
<frame> 302 zero
pic: 188 state: 0 wait: 7 next: 303 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 1003 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 303 zero
pic: 189 state: 0 wait: 5 next: 304 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 1003 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 304 zero
pic: 190 state: 0 wait: 10 next: 305 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 1003 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 305 zero
pic: 191 state: 0 wait: 2 next: 306 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 306 zero
pic: 192 state: 0 wait: 2 next: 307 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 307 zero
pic: 193 state: 8013 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 1 y: 44 action: 51 dvx: 0 dvy: 0 oid: 13 facing: 1
opoint_end:
<frame_end>
F***ing computer and it's viruses!!
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01-09-2009, 01:31 PM
(This post was last modified: 01-09-2009, 01:33 PM by no one.)
one more thing I need to ask: Is this the guy who can transform or the char which you will transform into
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the guy who can transform
F***ing computer and it's viruses!!
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Then give me the <bmp_begin> of the other guy
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<bmp_begin>
name: Zero
head: sprite\template1\zero\zero_f.bmp
small: sprite\template1\zero\zero_s.bmp
file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7
F***ing computer and it's viruses!!
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replace these:
file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7
With these:
file(0-69): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\template1\zero\zero_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\template1\zero\zero_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-349): sprite\template1\zero\zero_2.bmp w: 79 h: 79 row: 10 col: 7
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01-09-2009, 01:52 PM
(This post was last modified: 01-09-2009, 01:53 PM by zero51.)
coo it works now...somewhat...
... the first prob is still there, i don't see a transformation sprite...should the transformation sprite(.bmp) be in the person who transforms?
F***ing computer and it's viruses!!
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