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[char, almost complete]zero nightmare
#11
Quote:- Put the itr:2 on something like y:3000 (usually, there won't be any objects XD)
- There's a pickup-frame (I forget, which one exactly, kinda one of the crouch frames). Simply place the "throw light weapons"-frame into the next-value XD Used that for my Zombie-Mod: They CAN pickup weapons... but they will automatically throw them away ^^

uhhh what is this about? weapon picking frame? will you help me? but i can't found the picking frame in the data. and what is y: 3000?
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#12
Quote:but i can't found the picking frame in the data.
The search funtion in the data changer is there for a reason.
Quote:and what is y: 3000?
The high value. He told you to make the itr/kind: 2 with y: 3000 so no weapon can react to it.
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#13
(03-19-2009, 10:58 AM)no one Wrote:  
Quote:but i can't found the picking frame in the data.
The search funtion in the data changer is there for a reason.
Quote:and what is y: 3000?
The high value. He told you to make the itr/kind: 2 with y: 3000 so no weapon can react to it.

Completely right.

(but "picking" isnt a frame, it's shortened with "pick" or something, so you cannot search it without knowing the exact name ^^ i think at least XD)
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#14
In the toolbar, there is a search funtion that write "Enter a Framename". Go find whatever that look like it's going to bring you to the right place.
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#15
Doesn't picking up a weapon just take the character to one of the two crouching frames?
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#16
No. It lead the char to the "Picking_light/Picking_heavy" frames.
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#17
Ah, 115 and 116 xD
Completely forgot about those.

Embarrassing Redface
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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#18
its complete, and could this thread moved to releases section pls?.:D
Btw if u find any bugs, pls PM me;). oh and if u think that it needs more improvements, pls tell, and ofc idea and suggestion are also welcomed:)
Btw here is the link to download:
http://npshare.de/files/b9b0c515/zero_nightmare.rar
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#19
Here is my oppinion:
It looks not LF2-Styled, but that is pretty ok ^^ Since when, Megaman looks like LF2?
The moves are mostly well balanced, but that DJA is... uhm... 200 mp for 450 dmg? And most enemys won't be able to evade that attack...

But the combio move is pretty nice.

The DvJ is maybe slightly to powerful ,depending on the fact, it will hit MANY enemys. You should increase the mp maybe.

You should alter the 3rd sword punch: A melee combo should ALWAYS knock the enemy down with last punch. Otherwise you can simply keep pressign A and will kill everyone...

AND the readme tells you only what you NEED to know for runnign the char, but not, what you WANT to know: For example i can only name the attacks with "DJA" etc, cuz they aren't further discribed in the readme (a list of names without any infos doesn't really help you). And i'm sure, i wasn't able to find out all moves for myself... i think, i got 6 or 7, but there are a few more names...

In total a pretty good char ^^ Here and there some minor (k, the DJA is a BIG) "erros", but surely playable ^^
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#20
(03-19-2009, 04:32 PM)Alblaka Wrote:  Megaman looks like LF2?
The moves are mostly well balanced, but that DJA is... uhm... 200 mp for 450 dmg? And most enemys won't be able to evade that attack...



AND the readme tells you only what you NEED to know for runnign the char, but not, what you WANT to know: For example i can only name the attacks with "DJA" etc, cuz they aren't further discribed in the readme (a list of names without any infos doesn't really help you). And i'm sure, i wasn't able to find out all moves for myself... i think, i got 6 or 7, but there are a few more names...

In total a pretty good char ^^ Here and there some minor (k, the DJA is a BIG) "erros", but surely playable ^^


megaman LF2 styled? never look something like that.
and yup! that's right! i made the readme like that.i want people to find out all the moves by themself to make it more "sensational"(???), or well... something like that. its just like NTSD hellmoves:). u must searching for nightmare rapid buster right?

EDIT: tomorrow there will be an update for the data, fixed DJA MP USAGE. and maybe readme too... but... how many mp should it use? 500? well but i want zero use some few HP to do that move.

PM me when you think the character is completely done, I'll kick the thread to releases then ;) ~ Blue Phoenix
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