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[char, almost complete]zero nightmare
#21
(03-19-2009, 04:39 PM)vandesdelca Wrote:  
(03-19-2009, 04:32 PM)Alblaka Wrote:  Megaman looks like LF2?
The moves are mostly well balanced, but that DJA is... uhm... 200 mp for 450 dmg? And most enemys won't be able to evade that attack...



AND the readme tells you only what you NEED to know for runnign the char, but not, what you WANT to know: For example i can only name the attacks with "DJA" etc, cuz they aren't further discribed in the readme (a list of names without any infos doesn't really help you). And i'm sure, i wasn't able to find out all moves for myself... i think, i got 6 or 7, but there are a few more names...

In total a pretty good char ^^ Here and there some minor (k, the DJA is a BIG) "erros", but surely playable ^^


megaman LF2 styled? never look something like that.
and yup! that's right! i made the readme like that.i want people to find out all the moves by themself to make it more "sensational"(???), or well... something like that. its just like NTSD hellmoves:). u must searching for nightmare rapid buster right?

EDIT: tomorrow there will be an update for the data, fixed DJA MP USAGE. and maybe readme too... but... how many mp should it use? 500? well but i want zero use some few HP to do that move.

You should completey change it to lower damage, hell-high wait times or something
Ebven with 200 hp and 500 mp cost the move is way to powerful: You punch the enemy twiche, make that move and he's dead.

And i said "SINCE WHEN Megaman is LF2-Styled?". That was ironic...
Megaman never was and never will look like LF 2 ^^

I dunno, which move i hadn't found out... i don't know the names of the moves, i've found, only their key combinations ^^
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Greetz,
Alblaka
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#22
so what should i do? consume HP, MP and lower the damage? or maybe i should change the input and make it harder than before to keep it as a forbidden hellmove cool.
Btw how to make a move consume HP?
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#23
mp: xxyyy
yyy: mp lost.
xx: hp lost X 10.
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