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[solved] Probelm With itrkind8
#1
:[ 
ok i am having a problem with itrkind 8 and don't know were i have gone wrong. The itrkind 8 in this is supposed to be used so when they opponent flys up and my character jumps up if the other character ever falls in line with my character they should get hurt, heres the codes:
Code:
<frame> 289 Gomu_Storm
   pic: 7  state: 15  wait: 2  next: 290  dvx: 0  dvy: 0  dvz: 0  centerx: 34  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 22  w: 30  h: 58
   bdy_end:
<frame_end>

<frame> 290 Gomu_Storm
   pic: 38  state: 15  wait: 2  next: 291  dvx: 7  dvy: 0  dvz: 0 centerx: 41  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 17  y: 33  w: 49  h: 49
   bdy_end:
<frame_end>

<frame> 291 Gomu_Storm
   pic: 39  state: 3  wait: 3  next: 292  dvx: 7  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   sound: data\007.wav
   bdy:
      kind: 0  x: 20  y: 32  w: 27  h: 46
   bdy_end:
   itr:
      kind: 0  x: 41  y: 30  w: 22  h: 40  dvx: 6  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 25  effect: 0
   itr_end:
<frame_end>

<frame> 292 Gomu_Storm
   pic: 40  state: 3  wait: 3  next: 293  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   sound: data\007.wav  
   bdy:
      kind: 0  x: 18  y: 16  w: 30  h: 62
   bdy_end:
   itr:
      kind: 0  x: 26  y: 15  w: 20  h: 49  dvx: -2  dvy: -20  fall: 70  arest: 3  bdefend: 70  injury: 35  effect: 0
   itr_end:
<frame_end>

<frame> 293 Gomu_Storm
   pic: 41  state: 15  wait: 2  next: 294  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 76  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 15  y: 27  w: 39  h: 54
   bdy_end:
<frame_end>

<frame> 294 Gomu_Storm
   pic: 42  state: 15  wait: 2  next: 295  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 33  w: 40  h: 46
   bdy_end:
<frame_end>

<frame> 295 Gomu_Storm
   pic: 43  state: 15  wait: 2  next: 296  dvx: 0  dvy: 0  dvz: 0  centerx: 35  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 16  y: 24  w: 39  h: 54
   bdy_end:
<frame_end>

<frame> 296 Gomu_Storm
   pic: 44  state: 15  wait: 2  next: 297  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 11  y: 13  w: 53  h: 65
   bdy_end:
<frame_end>

<frame> 297 Gomu_Storm
   pic: 45  state: 15  wait: 2  next: 298  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 9  y: -4  w: 59  h: 85
   bdy_end:
<frame_end>

<frame> 298 Gomu_Storm
   pic: 46  state: 3  wait: 3  next: 299  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 78  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 11  y: 1  w: 57  h: 79
   bdy_end:
<frame_end>

<frame> 299 Gomu_Storm
   pic: 47  state: 15  wait: 2  next: 300  dvx: 0  dvy: -50  dvz: 0  centerx: 41  centery: 96  hit_a: 0  hit_d: 0  hit_j: 0
<frmae_end>

<frame> 300 Gomu_Storm
   pic: 48  state: 15  wait: 10  next: 212  dvx: 0  dvy: -7  dvz: 0  centerx: 36  centery: 81  hit_a: 0   hit_d: 0 hit_j: 0
   bdy:
      kind: 0  x: 16  y: 20  w: 35  h: 55
   bdy_end:
   itr:
      kind: 8  x: 29  y: 29  w: 25  h: -144  dvx: 301  injury: 0
   itr_end:  
<frame_end>  

<frame> 301 Gomu_Storm
   pic: 149  state: 3  wait: 2  next: 302  dvx: 0  dvy: -10  dvz: 0  centerx: 71  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 35  w: 114  h: 114  dvx: 0  dvy: 0  fall: 1  arest: 3  bdefend: 0  injury: 15  effect: 0
   itr_end:
<frame_end>

<frame> 302 Gomu_Storm
   pic: 150  state: 3  wait: 2  next: 303  dvx: 0  dvy: -10  dvz: 0  centerx: 69  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 45  w: 113  h: 109  dvx: 0  dvy: 0  fall: 1  arest: 3  bdefend: 0  injury: 25  effect: 0
   itr_end:
<frame_end>

<frame> 302 Gomu_Storm
   pic: 151 state: 3  wait: 2  next: 304  dvx: 0  dvy: -10  dvz: 0  centerx: 66  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 17  y: 49  w: 84  h: 94  dvx: 0  dvy: 0  fall: 1  arest: 3  bdefend: 0  injury: 35 effect: 0
   itr_end:
<frame_end>

<frame> 303 Gomu_Storm
   pic: 152  state: 3  wait: 2  next: 304  dvx: 0  dvy: -10  dvz: 0  centerx: 68  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 35  w: 97  h: 116  dvx: 0  dvy: 0  fall: 1  arest: 3  bdefend: 0  injury: 45  effect: 0
   itr_end:
<frame_end>

<frame> 304 Gomu_Storm
   pic: 149  state: 3  wait: 2  next: 305  dvx: 0  dvy: -10  dvz: 0  centerx: 71  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 35  w: 114  h: 114  dvx: 0  dvy: 0  fall: 1  arest: 3  bdefend: 0  injury: 45  effect: 0
   itr_end:
<frame_end>

<frame> 305 Gomu_Storm
   pic: 150  state: 3  wait: 2  next: 306  dvx: 0  dvy: -10  dvz: 0  centerx: 69  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 14  y: 45  w: 113  h: 109  dvx: 0  dvy: 0  fall: 60  arest: 3  bdefend: 60  injury: 45  effect: 0
   itr_end:
<frame_end>

<frame> 306 Gomu_Storm
   pic: 151 state: 3  wait: 2  next: 307  dvx: 0  dvy: -10  dvz: 0  centerx: 66  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 17  y: 49  w: 84  h: 94  dvx: 0  dvy: -10  fall: 70  arest: 3  bdefend: 70  injury: 55  effect: 0
   itr_end:
<frame_end>

<frame> 307 Gomu_Storm
   pic: 152  state: 3  wait: 2  next: 308  dvx: 0  dvy: -10  dvz: 0  centerx: 68  centery: 159  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 16  y: 35  w: 97  h: 116  dvx: 0  dvy: 0  fall: 0  arest: 3  bdefend: 0  injury: 45  effect: 0
   itr_end:
<frame_end>

<frame> 308 Gomu_Storm
   pic: 49  state: 15  wait: 10  next: 0  dvx: 0  dvy: 0  centerx: 46  centery: 80  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 19  y: 24  w: 52  h: 45
   bdy_end:
<frame_end>

sorry i dont no how to make it smaller, like when you guys put it in that little box thing.
can someone please just explain were i went wrong and how to fix it please and thanks very much.:D
[Image: variaboss.png]
SUPER B*NER: :3
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#2
1. Use CODE-TAGS!

Quote:itr:
kind: 8 x: 29 y: 29 w: 25 h: -144 dvx: 301 injury: 0
itr_end:
(Here, for everyone not finding that part in the cuddlemuddle of code up there)

2. I never saw a negative h-value... Does that work anyhow? o.O
3. Seems like you have masses of itr:1's in there. If you hit a character some more times (i thnk it was twice) in the air you cannot hit him anymore. Dunno why or how, but that screws my air combos up, often. MAybe the bdy gets ignored by all itr's after some hits, that would mean, the itr:8 wouldn't work also...
4. Maybe the coordinates aren't correct. Dunno, withotu seeing the move i cannot say, whether they are right or wrong (but the h: -xxxx is strange anway)

Maybe your problem is one of this points...

I would STRONGLY recommend to take the negative h: out... i'm sure, that cannot work...
Do something like
Quote:itr:
kind: 8 x: 29 y: -115 w: 25 h: 144 dvx: 301 (injury: 0 << That is not needed, but maybe it causes the itr8 to work as a 0hp-healing, who knows)
itr_end:
instead, that works 100% ^^ (at least the coordinates will be working, dunno if the move will work, too...)
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#3
well, so the character should kick the enemy up in the air, and if he had hit then your character is supposed to jump to frame 301 on which he jumps upwards and punchs the currently falling guy, and if your character missed with the first kick he should just stop without jumping?

try this itr/k8
Code:
itr:
kind: 8 x: 0 y: -700 w: 79 h: 700 dvx: 301 injury: 0
itr_end:
so it should work now if the enemy is around 700 or less pixel above yours
and shouldn't you use a dvx: 550 after he kicked first? else he would slide some pixels farer...

anyway, try to put a [ code] [ /code] around around your codes

EDIT:
@Alblaka
you just posted while I typed my post -.-'
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#4
here is the move i am trying to achieve:
Gomu Gomu no Storm
[Image: luffypre6.gif]

i have got up to the bit were he blows himself into the air but when he flys up to meet the opponent the itrkind 8 doesn't activate, i will try what you told me to do.
[Image: variaboss.png]
SUPER B*NER: :3
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#5
(03-21-2009, 10:50 AM)TheNave Wrote:  well, so the character should kick the enemy up in the air, and if he had hit then your character is supposed to jump to frame 301 on which he jumps upwards and punchs the currently falling guy, and if your character missed with the first kick he should just stop without jumping?

try this itr/k8
Code:
itr:
kind: 8 x: 0 y: -700 w: 79 h: 700 dvx: 301 injury: 0
itr_end:
so it should work now if the enemy is around 700 or less pixel above yours
and shouldn't you use a dvx: 550 after he kicked first? else he would slide some pixels farer...

anyway, try to put a [ code] [ /code] around around your codes

EDIT:
@Alblaka
you just posted while I typed my post -.-'

:P ^^

But completely right.
144 Pixels is about "2 1/4 characters high". But the enemy is flying... uhmm... WAY higher... Use Nave's coordinates they should fit better ^^

The slide shouldn't be a problem, if the itr:8 hits he will automatically stop every movement in any direction ^^

But another problem: The itr:8 will also teleport you at the EXACT enmy position...
Therefore you would be instantly in him...

You could compromise that with a wait:1-state:100-dvy:200, but that would look creepy, maybe...
(wait:1-state:100-dvy:200 <
this will make the char chasing down to ground with light-speed, the state 100 will send him to frame 94 after he hit ground, that frame should lead back to your move then)
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#6
Theirs a problem he flys froward when i hit him how do i fix it?
and don't tell me to use dvx: 550 just did it kicks the opponent really far.
[Image: variaboss.png]
SUPER B*NER: :3
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#7
(03-21-2009, 11:39 AM)Madara Uchiha Wrote:  Theirs a problem he flys froward when i hit him how do i fix it?
and don't tell me to use dvx: 550 just did it kicks the opponent really far.

dvx: 550 will stop every movement... OF YOUR CHAR, if you put it in the fame header ;)

You will kick the enemy slightly away anyhow, but if you give your attack a dvx:1 that will have less kickback on the enemy then dvx:0 (dunno why, but that really works...)
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#8
then use dvx: 0
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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#9
(03-21-2009, 12:01 PM)Blue Phoenix Wrote:  then use dvx: 0

You hadn't understand: He is already using dvx:0
But strangly, dvx:0 has a bigger kickback then dvx: 1

So i told him to use dvx: 1, the enemy will still get kicked back, but at least less much then with dvx:0
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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#10
(03-21-2009, 11:39 AM)Madara Uchiha Wrote:  Theirs a problem he flys froward when i hit him how do i fix it?
and don't tell me to use dvx: 550 just did it kicks the opponent really far.
I didn't mean you should use it at one of the itrs of your char, put it at the top row of your char... there where pic, wait, next, centerx and all that stuff is=P
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