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[solved] the jump to frame x
#11
I am just lazy so I copy. See the functions in the spoiler.
The whole thread of the exe in forum mod (Click to View)
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#12
do I have to do everything what is written in this thread?
http://www.lf-empire.de/forum/showthread.php?tid=2265
I am not so sure what this is all about.
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#13
No.. You can just dl the exe in this link: http://www.mediafire.com/?nonzhmmjlui

You have to set up the dll framework yourself only when you are going to customise the exe, but I have did it so you only have to dl the exe.
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#14
what means dl?
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#15
(04-21-2009, 02:56 PM)genevrier Wrote:  itr/effect 6xxx which jump to frame xxx directly.

what should i write if i want to make my enemy go to frame 65?
effect: 6065?

EDIT: sry, typo :)
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#16
(04-27-2009, 01:10 AM)vandesdelca Wrote:  
(04-21-2009, 02:56 PM)genevrier Wrote:  itr/effect 6xxx which jump to frame xxx directly.

what should i write if i want to make my enemy go to frame 65?
effect: 6035?
yea.. effect: 6065, just add 6000 to the frame no.
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#17
when I try to start it, I get following message:
Could not create a filther graph for this file!
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#18
(04-27-2009, 02:44 PM)Minebot Wrote:  when I try to start it, I get following message:
Could not create a filther graph for this file!
cool sry, forgot to tell the exe is based on the v2.0, are you using something other?
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#19
ok, thank you! but does that mean I dont need a catching- and caughtact?
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#20
(04-28-2009, 02:47 PM)Minebot Wrote:  ok, thank you! but does that mean I dont need a catching- and caughtact?
No if your use the effect tag with 6xxx...
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