05-22-2009, 05:35 AM
asking again in this section sry:p
i've made a data that will activate some special object but its not working.
i made a 2 kind of special object with type 3 in one data, and i want to activate it with 2 way:
1st object: from frame 10/30
2nd object: from frame 20/30
but it isn't working:( what is the problem?
i've made a data that will activate some special object but its not working.
i made a 2 kind of special object with type 3 in one data, and i want to activate it with 2 way:
1st object: from frame 10/30
2nd object: from frame 20/30
but it isn't working:( what is the problem?
DC-Code:
<frame> 283 Alchemy_Activation pic: 149 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 33 y: 45 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 2000 w: 43 h: 62 bdy_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: itr: kind: 9 x: 0 y: 2000 w: 45 h: 45 dvx: 2 bdefend: 16 injury: 0 effect: 5 itr_end: opoint: kind: 1 x: 90 y: 2000 action: 23 dvx: 0 dvy: 0 oid: 242 facing: 0 opoint_end: <frame_end> ------------------------------------------------------------------------------------------------ THE SPECIAL OBJECT <bmp_begin> file(0-11): sprite\template1\ALC.bmp w: 82 h: 64 row: 3 col: 2 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 Circle_Wait pic: 0 state: 3005 wait: 0 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: 2000 w: 45 h: 45 bdy_end: <frame_end> <frame> 1 Circle_Wait pic: 0 state: 3005 wait: 9999 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 0 y: 2000 w: 45 h: 45 bdy_end: itr: kind: 9 x: -9999 y: 2000 w: 9999 h: 0 dvx: 0 bdefend: 0 injury: 0 effect: 5 itr_end: <frame_end> <frame> 10 Circle_Blockstone pic: 1 state: 3005 wait: 2 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 Circle_Blockstone pic: 2 state: 3005 wait: 2 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 12 Circle_Blockstone pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 Circle_stab pic: 1 state: 3005 wait: 2 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 Circle_stab pic: 2 state: 3005 wait: 2 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 50 y: 59 action: 11 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 22 Circle_stab pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 Circle_stab pic: 5 state: 3000 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 Circle_Blockstone pic: 1 state: 3005 wait: 2 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 Circle_Blockstone pic: 2 state: 3005 wait: 2 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 50 y: 59 action: 0 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 33 Circle_Blockstone pic: 3 state: 3005 wait: 2 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 52 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |