I´ve made a Bottle who let you disappear when you drink from it.
Because every Char use in the drink frames weaponact: 31, I´ve add an opoint in frame: 31 from my bottle. This opoint activates a frame with state: 18 and a itr kind:3 with a caughtact: 1280 (ripped from Rudolf´s Disappear). So the char goes to frame 1280 and disappears.
But it dont work by Firzen, LouisEX and Bat.
By Knight and Mark the bottle flows away (but the effect works)
And sometimes the lf2.exe chrases.
But why it dont work by these Chars?
download links:
rar
http://www.mediafire.com/download.php?jo1wnzqeyqm
zip
http://www.mediafire.com/download.php?5gumzjrjzje
here is a link to video:
http://www.youtube.com/watch?v=FV-vd01CbJw
char:
weapon:
Because every Char use in the drink frames weaponact: 31, I´ve add an opoint in frame: 31 from my bottle. This opoint activates a frame with state: 18 and a itr kind:3 with a caughtact: 1280 (ripped from Rudolf´s Disappear). So the char goes to frame 1280 and disappears.
But it dont work by Firzen, LouisEX and Bat.
By Knight and Mark the bottle flows away (but the effect works)
And sometimes the lf2.exe chrases.
But why it dont work by these Chars?
download links:
rar
http://www.mediafire.com/download.php?jo1wnzqeyqm
zip
http://www.mediafire.com/download.php?5gumzjrjzje
here is a link to video:
http://www.youtube.com/watch?v=FV-vd01CbJw
char:
DC-Code:
<frame> 55 weapon_drink pic: 107 state: 17 wait: 3 next: 56 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 sound: data\042.wav wpoint: kind: 1 x: 56 y: 24 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 56 weapon_drink pic: 108 state: 17 wait: 3 next: 57 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 57 weapon_drink pic: 109 state: 17 wait: 3 next: 58 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 54 y: 22 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> <frame> 58 weapon_drink pic: 108 state: 17 wait: 3 next: 55 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 999 hit_j: 0 wpoint: kind: 1 x: 55 y: 23 weaponact: 31 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 25 y: 26 w: 37 h: 53 bdy_end: <frame_end> |
weapon:
DC-Code:
<frame> 31 on_hand pic: 31 state: 1001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 24 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 2 x: 33 y: 21 weaponact: 0 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 5 x: 19 y: 15 w: 22 h: 14 dvx: 8 fall: 20 bdefend: 16 injury: 789 itr_end: opoint: kind: 1 x: 12 y: 80 action: 290 dvx: 0 dvy: 0 oid: 1250 facing: 0 opoint_end: <frame_end> |
DC-Code:
<frame> 290 disappear_drink pic: 100 state: 18 wait: 0 next: 291 dvx: 0 dvy: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 291 disappear_drink pic: 101 state: 18 wait: 0 next: 292 dvx: 0 dvy: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 3 x: 25 y: 26 w: 37 h: 53 vrest: 7 catchingact: 293 293 caughtact: 1280 1280 itr_end: <frame_end> <frame> 292 disappear_drink pic: 102 state: 18 wait: 0 next: 293 dvx: 0 dvy: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 293 disappear_drink pic: 103 state: 18 wait: 0 next: 294 dvx: 0 dvy: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 294 disappear_drink pic: 104 state: 18 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> |
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