07-03-2009, 01:23 AM
How to remove "shaking" when char is reached?
Remove "Shaking"
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07-03-2009, 01:23 AM
How to remove "shaking" when char is reached?
07-03-2009, 08:12 AM
I don't think anybody looked for it yet, since it didn't really disturb anybody.
If you're experienced with hex editing, you could go search for yourself. I don't think Silva would bother to find such a small thing for just one person. Quote of the Day f***ing Year (Click to View)
07-03-2009, 08:15 AM
if there IS a way, then it'll be 2 people now.
@Bamboori, maybe he mean, when a char is hitted with a ball, punch, or something that doesn't have fall: 70 in its itr. or maybe he mean when a char is grabbed and punched, they'll shake.
07-03-2009, 08:19 AM
Actually, I'm pretty sure he means the shaking when you get hit.
Hit a character with armor, and you'll see him shaking. You don't see it well with other chars because they change to the hit frames too. Quote of the Day f***ing Year (Click to View)
in that case you'll just have to remove the dvx in the itr i guess.
07-03-2009, 09:02 AM
(07-03-2009, 08:29 AM)Bamboori Wrote: in that case you'll just have to remove the dvx in the itr i guess. Nono, the shaking when being hit is inbuilt in the game's engine. Just like the sparks (normal and blood), which do NOT stop if you press pause. Quote of the Day f***ing Year (Click to View)
07-03-2009, 01:58 PM
Do u think about ball which stopping itself and causes more damage when hits a lot of ppl?
Is this caused by "shaking"? If yes, then someone should delete this cuz it's very annoying bug.
07-03-2009, 02:06 PM
No thats because when any object hits another object all movement stops for 1 TU.
When a character hits a object it also stops counting down till the next frame for a TU.
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels. An unsound argument is not the same as an invalid one. volatile in C++ does not mean thread-safe. Do not make APIs unnecessarily asynchronous. Make C++ operator > again Trump is an idiot.
07-07-2009, 10:02 AM
I think he made a ball or something which attacks someone and heal him with a new effect: 7 but it looks crappy when this itr hitting him because this making him shaking.
Someone should do itr k:8 which have effects and injury but does not cause shaking. ---------------------------------------------------------------------- Btw: someone should also delete this annoying bug: when any object hits another object all movement stops for 1 TU. |
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