Posts: 511
Threads: 10
Joined: Jun 2008
If anyone wants my opinion, the best one at the moment is LF2TimmE1's sprite (Can I call you Timm? xD). Then Doj's one.
Posts: 2,036
Threads: 23
Joined: Jan 2009
in my opinion it would be this way: apoc,doj,alectric... (what i thought they were the coolest..)
"I'm the president of the shadow government
The grand governor of the federal reserve
Public enemy of the society
The one you cannot see the thirty three degree"
Thanks given by:
Posts: 4,878
Threads: 162
Joined: Mar 2008
Actually......
I preferred Apoc's first submission over the one he has now. They're both at a very high skill level which is good; however, tastes are different. And my taste likes the first one more. Just giving out my personal opinion. Art is something highly subjective so you can't force everybody to like the very same image. This again means that, even with the most beautiful image ever made, you can satisfy many but not everybody.
What I want to say is this: when you're voting, don't go with the main-stream. Have the balls and vote what you think is best.
As it is right now, sorry to say so (and I hope you don't take it personally), I wouldn't vote yours.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt
Posts: 2,467
Threads: 82
Joined: Feb 2009
Lolz i'm going to be last... :P
Apoc, Alec, Tim, Doj, even Prince Freeza's looks more tasty than mine...
...gotta think of something sneeky...and FAST!
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Thanks given by:
Posts: 2,467
Threads: 82
Joined: Feb 2009
Dang we still got like... 2-3 weeks...left :P
has anyone got any ideas?
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
Thanks given by:
Posts: 417
Threads: 56
Joined: Jan 2009
isn't this similar or exactly like HF sprites? wow, marti could win this easily :P
Thanks given by: