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[char] Mikey
#11
MY VOTE
8/10: Looks good and nice like how you made the cloths and stuff but simple.

Hey Kay how about instead of kicking when he grabs he will hit his head on his opponent.
Also how about using the Davis combo or something similar
I am back, not really.
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#12
(12-03-2009, 09:59 PM)Elias Wrote:  MY VOTE
8/10: Looks good and nice like how you made the cloths and stuff but simple.

Hey Kay how about instead of kicking when he grabs he will hit his head on his opponent.
Also how about using the Davis combo or something similar

i had to make it simple cause then it would be easier, and faster to make him…
I have heard that his hoodie is real small, that’s ok, imagine if it was the size of his head, way too big…
Also yeah about the davis combo’s, not so sure about head butting…wouldn’t that hurt?
I guess I could make another stance for Grab+A cause here is the other finished part…
[Image: grabatk.png] (the new head-but would be Grab+DJA)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#13
First off... I have one very important thing to say, and that is "its about damn time" :)

Next off...

The sheet is looking good. I see you've managed to maintain fidelity even among the more boring frames. I always slack off on those.

BUT...

You really gotta try making your own poses. You'll have to do it sooner or later... and trust me, you won't want to spend so much effort making a whole character, and then later regretting that all you did for his skills were rehashes and mixes of the usual stuff... when there was the opportunity for SO MUCH MORE...
You could put in all sorts of weird ideas you've always had for moves, or really cool ones. Why limit yourself to stuff that's done before? Because its difficult? To me, its difficult to trudge through the tedium of drawing the tons of "boring" frames like falling and stuff... and there are more of those than the "fun" skill frames. Taking a little pain for the skill frames is really worth it.

Anyway, really looking forward to seeing this character in action.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

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#14
(12-04-2009, 12:31 PM)Siegvar Wrote:  First off... I have one very important thing to say, and that is "its about damn time" :)

Next off...

The sheet is looking good. I see you've managed to maintain fidelity even among the more boring frames. I always slack off on those.

BUT...

You really gotta try making your own poses. You'll have to do it sooner or later... and trust me, you won't want to spend so much effort making a whole character, and then later regretting that all you did for his skills were rehashes and mixes of the usual stuff... when there was the opportunity for SO MUCH MORE...
You could put in all sorts of weird ideas you've always had for moves, or really cool ones. Why limit yourself to stuff that's done before? Because its difficult? To me, its difficult to trudge through the tedium of drawing the tons of "boring" frames like falling and stuff... and there are more of those than the "fun" skill frames. Taking a little pain for the skill frames is really worth it.

Anyway, really looking forward to seeing this character in action.

well, it's just i'm not used to making my "own" stances...out of scratch
then it'll look dispraportional and it will take a very long time to make...
You know i could use ur help? ;)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#15
(12-04-2009, 12:45 PM)LutiChris Wrote:  well, it's just i'm not used to making my "own" stances...out of scratch
then it'll look dispraportional and it will take a very long time to make...
You know i could use ur help? ;)

Except that I'm also weak in that area.
Plus these days I'm in the army, don't really have time on the com, usually only on my weekends out, which usually has me recovering from various illnesses or recovering from injuries, like now.

I can barely type a proper sentence without my skull threatening to split right open right now. haha.

I might help, when the mood strikes me AND when I'm not half dead; but don't keep your hopes up.

It might be good to start with references from other games though, just like how practicing drawing over lf2 stances will help you get better, getting references from other games and transferring them to lf2 style will help too.
The key thing is to get as varied references as possible, do not always pick the same few style of poses.
Often its the "simpler" looking poses that are tougher to do, and will be better for practice.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
Thanks given by: LutiChris
#16
really nice progress man good luck :D
(sorry i didint read the thread).
[Image: 2aGKf.png]

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#17
lolz i still barely did any thing...than the ones i already showed u guys
(i will post once the holidays start...) :D
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#18
i'd like to add that your character in your avatar looks really nice. the glowing is really nicely done :)
~its been a long time coming~
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#19
(12-15-2009, 11:28 AM)dubbleD Wrote:  i'd like to add that your character in your avatar looks really nice. the glowing is really nicely done :)

hmmm.... so ur sugesting i actually use that in the game
('cept without the breathing, right? O.o)
A sequence of variables thatre engraved since the beginning of the cosmos is responsible for animating things in reality
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#20
LutiChris you are a Awesome Spriter ;)
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