manxeater Wrote:dazzapizza Wrote:Yeh the problem is i don't know how to stop that.
make next: xxx instead of 999 =>any frame;put dvx of that frame 550 and next 999
Cool i fixed it thanks
Ok i changed that
good
Should you suggest i make him mp usage more or just make his attack shorter.
make it short and continue with a+a+a+a...
Ill try that.
Its not stolen from R-LF2...just a coincidence. But what do you sugegst I do to it?
make a different ww with effect 1;injury 5;vrest 4;hurtable 1
So you want me to make liek a new dat file and make a new whirlwind. And whats hurtable: 1?
I dont think i can do ALOT about that...
yeah you can==> use this(click the blank space)=>this,and reduce injury.
When i said i couldn't do much i didn't mean the sprites...but ill try to make his attack weaker.
and you stole my idea of editing the quotes
<==jking
Maybe![:p :p](https://lf-empire.de/forum/images/smilies/tongue.gif)
Edit: I tried the whirlwind change thing but after the wind disappears the shadows still move on the ground.
Thats my dat thing.
<bmp_begin>
file(0-9): sprite\sys\freeze_ww.bmp w: 159 h: 159 row: 5 col: 2
weapon_hit_sound: data\072.wav
weapon_drop_sound: data\072.wav
weapon_broken_sound: data\072.wav
<bmp_end>
<frame> 0 whirlwind
pic: 0 state: 15 wait: 2 next: 1 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\073.wav
<frame_end>
<frame> 1 whirlwind
pic: 1 state: 15 wait: 2 next: 2 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 82 y: 144 action: 11 dvx: 0 dvy: 0 oid: 232 facing: 0
opoint_end:
<frame_end>
<frame> 2 whirlwind
pic: 2 state: 15 wait: 1 next: 3 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 3 whirlwind
pic: 3 state: 15 wait: 1 next: 4 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 4 whirlwind
pic: 4 state: 15 wait: 1 next: 5 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 5 whirlwind
pic: 5 state: 15 wait: 1 next: 6 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 6 whirlwind
pic: 6 state: 15 wait: 1 next: 7 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 7 whirlwind
pic: 7 state: 15 wait: 1 next: 4 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 50 hit_d: 158 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 8 whirlwind
pic: 8 state: 15 wait: 2 next: 9 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 9 whirlwind
pic: 9 state: 15 wait: 2 next: 1000 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 10 whirlwind
pic: 6 state: 15 wait: 2 next: 1000 dvx: -2 dvy: 0 dvz: 0 centerx: 82 centery: 144 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: -12 dvy: -18 fall: 70 vrest: 4 bdefend: 16 injury: 5 zwidth: 30 effect: 1
itr_end:
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>