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New Sprite(s)-Chishio
#61
UBER BUMP: With New Material
Gah... its too detailed IMO... I don't know... I am having trouble spriting. Some rough critiques would be greatly appreciated.

[Image: ninjai.png]
[Image: chishiorep.png]

Before you go saying the legs or limbs are too skinny, I was aiming for that look. I am more looking for constructive criticism on the concept and actual sprite. If you can... talk about proportions too... XD
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#62
arms and legs are way too thin.
but the details are just (b°u°)b
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#63
the arm is definitely too pinky / glowing to me
dig the design though
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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#64
(05-30-2010, 09:43 PM)Marshall Wrote:  the arm is definitely too pinky / glowing to me
dig the design though

Should I make the red light smaller, or get rid of it all together and replace it with shoulder armor?

Offtopic: YOSH. I finished the dang drive train... =__=... took me a week or so... but its perfect.
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#65
i really love the design, he is like a cyborg super soldier:D
its a shame most of those nice details are lost on the smaller version.

btw, what is that black streak on the right side of his head? (opposite the eyes)
an eye patch?
it kinda threw me off, because its dark, so i thought he had like a gap in his head or something Shock
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#66
get rid of it altogether and replace it with something else (can be armour as you said)
you don't want to see this (Click to View)
avatar by Una
the other by xFire
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#67
Added the shoulder pad and fixed up the left eye spot.

[Image: 68149663.png]
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#68
OAW
look like 3D
sorry 4 my bad eng
[Image: stand-10_zpse8943b33.gif][Image: walk-11_zps3a4de3e2.gif][Image: att-3_zps48065cd2.gif]


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#69
(05-31-2010, 02:21 AM)Chishio Wrote:  Added the shoulder pad and fixed up the left eye spot.

[Image: 68149663.png]

I agree when you say its too detailed, but only abit I think.
Because you sprite in a larger size and then shrink it down, you have to be careful not to put details that are too tiny and too tightly grouped together that they blur into a indistinguishable blob when you shrink it down to the regular size.
Which in this case, are the yellow tattoo lines around the abdominal muscles and the feet.
You could probably do with simplifying the tattoo lines around those areas, or maybe get rid of them altogether.

Anyway I'm liking what you're doing with the thinner limbs, though I think you could probably do with shrinking the head a little as well, right now he looks like he's in serious danger of falling off coz his head is too big compared to his thin, stickly body.
"I may devour the five continents, and swallow the three seas, but a body with neither wings, nor hands, nor feet, is powerless against the sky."

My stuff:
| sprites | frozen |


Want to learn how to sprite from me? (Click to View)
have a request for me? (Click to View)
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#70
(05-31-2010, 04:12 AM)Siegvar Wrote:  
(05-31-2010, 02:21 AM)Chishio Wrote:  Added the shoulder pad and fixed up the left eye spot.

[Image: 68149663.png]

I agree when you say its too detailed, but only abit I think.
Because you sprite in a larger size and then shrink it down, you have to be careful not to put details that are too tiny and too tightly grouped together that they blur into a indistinguishable blob when you shrink it down to the regular size.
Which in this case, are the yellow tattoo lines around the abdominal muscles and the feet.
You could probably do with simplifying the tattoo lines around those areas, or maybe get rid of them altogether.

Anyway I'm liking what you're doing with the thinner limbs, though I think you could probably do with shrinking the head a little as well, right now he looks like he's in serious danger of falling off coz his head is too big compared to his thin, stickly body.

Thanks for the thought out responses everyone. Especially to you Sieg. That is a good idea at keeping the details to a minimal. But I have always had a problem with empty space and always thinking it needs to be filled. If you take a look at anything I do ranging from my regular artwork to simply the robots that I help build... you would notice there is very little space available for extra. I guess though that is something that I need to learn. You are right about the head, but I was kind of aiming for that look. But you are right, that is giving him a high CoG so he would almost surely fall over. Hms... any ideas on how to shrink the head without making it look erm... just shrunken because it was too big?
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