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id 38, 50, 51, 52 in random (LF2 2.0a)
#5
(08-19-2010, 12:17 PM)Blue Phoenix Wrote:  
(08-19-2010, 12:02 PM)Whaat Wrote:  Uhm, isn´t it just that easy you change Julian´s, Firzen´s, LouisEX´s and Bat´s ids to smthing that are after Davis´ data number? Like 12,13,14,15 etc. But you must change id´s from stage also.

Thing is that this would mess up the ID-properties. For example, Julian's ID (52, I think) gives him an armor-boost and an extremely high mp-recovering-rate. This would be lost upon moving him into a different spot.


I'm trying to imagine, however, how this would be like, logic-wisely. When you include hidden IDs in the random-function, yet do not enter the cheat; what would happen then? Probably a crash of the application. At least I can imagine that....
nah, wouldn't crash, and it also isn't difficult atall... though, the main problem here is to actually find a hex'er who does that stuff for him

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Thanks given by: Bamboori


Messages In This Thread
id 38, 50, 51, 52 in random (LF2 2.0a) - by timon - 08-18-2010, 05:12 PM
RE: id 38, 50, 51, 52 in random (LF2 2.0a) - by TheNave - 08-19-2010, 03:09 PM



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