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[solved] What's wrong with the code?
#6
All that makes no difference. On changing the vaction to 180 the opponent gets hanged in that Frame only.
Edit: I have changed the cpoint in frame: 270 to itr which sends the opponent in the air. And this problem is solved.
But, there's another problem. I want to make a diagonal ball to be thrown by my character after hitting the opponent down (Frame 275) but the balls look quite absurd, I don't know why. Here's the ball sprite and the code for the ball.
Code:
<frame> 50 flying
   pic: 12  state: 3000  wait: 1  next: 50  dvx: 18  dvy: 18  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 15
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>


Attached Files
.bmp   krillin_balld.bmp (Size: 240.33 KB / Downloads: 153)
[Image: iQKrlcDUzuVgIsDYwKFmT.gif]
My new character VK.
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Messages In This Thread
RE: What's wrong with the code? - by Silverthorn - 08-17-2008, 09:54 AM
RE: What's wrong with the code? - by vktewari - 08-17-2008, 10:25 AM
RE: What's wrong with the code? - by Azriel - 08-17-2008, 10:45 AM
RE: What's wrong with the code? - by Silverthorn - 08-17-2008, 10:47 AM
RE: What's wrong with the code? - by vktewari - 08-17-2008, 10:56 AM
RE: What's wrong with the code? - by Hypermodder - 08-17-2008, 03:04 PM
RE: What's wrong with the code? - by vktewari - 08-17-2008, 03:08 PM
RE: What's wrong with the code? - by Silverthorn - 08-17-2008, 03:21 PM
RE: What's wrong with the code? - by vktewari - 08-17-2008, 03:24 PM



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