All that makes no difference. On changing the vaction to 180 the opponent gets hanged in that Frame only.
Edit: I have changed the cpoint in frame: 270 to itr which sends the opponent in the air. And this problem is solved.
But, there's another problem. I want to make a diagonal ball to be thrown by my character after hitting the opponent down (Frame 275) but the balls look quite absurd, I don't know why. Here's the ball sprite and the code for the ball.
Edit: I have changed the cpoint in frame: 270 to itr which sends the opponent in the air. And this problem is solved.
But, there's another problem. I want to make a diagonal ball to be thrown by my character after hitting the opponent down (Frame 275) but the balls look quite absurd, I don't know why. Here's the ball sprite and the code for the ball.
Code:
<frame> 50 flying
pic: 12 state: 3000 wait: 1 next: 50 dvx: 18 dvy: 18 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 15
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>![[Image: iQKrlcDUzuVgIsDYwKFmT.gif]](http://www.freemyspaceupload.com/pics/iQKrlcDUzuVgIsDYwKFmT.gif)
My new character VK.

Chat
