The basic idea is this:
- The problem is, that it seems that it only works in the original firen_flame frames.
So you only need to delete the dvx movement of those frames, give the burning-smoke frames state: 3005 and (to keep the gameplay up) give the opoint in Firen's Inferno frames a start-dvx.
- The problem is, that it seems that it only works in the original firen_flame frames.