04-25-2011, 09:07 PM
Okay, tested it.
1. Good use of default LF2 skull sprites, though the falling animation is s bit funny (simply disappearing would be even better).
2. Only two moves (?):
- Invisibility thing, which can be activated with D>A. DvA and D^A.
- Creepy-homing-biting move (DJA).
Well, you obviously need atleast one more move (idk what though).
3. It's somehow hard to hit with walking + A and normal punch, but I got a hang of it after a few tries.
4. Might wanna improve the standing sprites, since they look a bit dull (idk how to express myself otherwise :P).
Overall, the char has potential, a bit more tweaking and you can turn it into a cool miniboss for later stages or even an independent character if you try to balance him.
Ergo: Good job, but your work is still not done
1. Good use of default LF2 skull sprites, though the falling animation is s bit funny (simply disappearing would be even better).
2. Only two moves (?):
- Invisibility thing, which can be activated with D>A. DvA and D^A.
- Creepy-homing-biting move (DJA).
Well, you obviously need atleast one more move (idk what though).
3. It's somehow hard to hit with walking + A and normal punch, but I got a hang of it after a few tries.
4. Might wanna improve the standing sprites, since they look a bit dull (idk how to express myself otherwise :P).
Overall, the char has potential, a bit more tweaking and you can turn it into a cool miniboss for later stages or even an independent character if you try to balance him.
Ergo: Good job, but your work is still not done


Chat
