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opoint at different z position
#1
How do I make an object (a ball) appear at a different z position from my character who is shooting it?

I am trying to make a character fire 2 projectiles in front of him horizontally, but have one travel slightly in front of him (on the z axis) and the other travel slightly behind him (on the z axis).

If this isn't clear let me know and I'll try to elaborate.

Any help at all would be appreciated.
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Messages In This Thread
opoint at different z position - by vonfrank - 05-12-2011, 07:07 PM
RE: opoint at different z position - by YinYin - 05-12-2011, 07:15 PM
RE: opoint at different z position - by vonfrank - 05-12-2011, 07:27 PM
RE: opoint at different z position - by TheNave - 05-12-2011, 07:42 PM
RE: opoint at different z position - by vonfrank - 05-12-2011, 07:46 PM



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